Re: RNGs in Guile
Tim Meehan <[email protected]> Mon, 1 Jun 2026 08:17:45 -0500
| Newsgroups | gmane.lisp.guile.user |
|---|---|
| Message-ID | <CACgrOxKqdpXACesZwi0z1exHhoG+Cmh5hdPneN6pF1oQWtgguw@mail.gmail.com> |
I thought I had made one, but can't find it. I'll post something onto codeberg in a bit. I'm far from some expert in probability and statistics, but I am sure that there are people who actually are who can see where my train of thought was leading. On Mon, Jun 1, 2026 at 6:07=E2=80=AFAM Zelphir Kaltstahl <zelphirkaltstahl@= posteo.de> wrote: > > On 5/28/26 3:43 PM, Tim Meehan wrote: > > I wind up doing Monte-Carlo simulations a lot, and sometimes I do them in > Guile. Just feels more fun than Python or some other language sometimes. > > Once a language has a "uniform" generator (i.e., real numbers from 0 to 1= ) > it is pretty straightforward to give it a lot of other random generators.= I > thought I saw a library somewhere that had a lot of them in Guile, but I > couldn't find it when you asked the question. I'd be happy to post all of > the ones I know how to do off of the top of my head somewhere, like on > Codeberg. I've been trying to move off of Github. > > Please do share any repos, and also any methods with their code (for > generating other random number generators from uniform ones) you know of! > > Best regards, > Zelphir > > -- > repositories: https://codeberg.org/ZelphirKaltstahl > >