Re: RNGs in Guile

Tim Meehan <[email protected]> Mon, 1 Jun 2026 08:17:45 -0500
Newsgroups gmane.lisp.guile.user
Message-ID <CACgrOxKqdpXACesZwi0z1exHhoG+Cmh5hdPneN6pF1oQWtgguw@mail.gmail.com>
I thought I had made one, but can't find it.
I'll post something onto codeberg in a bit. I'm far from some expert in
probability and statistics, but I am sure that there are people who
actually are who can see where my train of thought was leading.

On Mon, Jun 1, 2026 at 6:07=E2=80=AFAM Zelphir Kaltstahl <zelphirkaltstahl@=
posteo.de>
wrote:

>
> On 5/28/26 3:43 PM, Tim Meehan wrote:
>
> I wind up doing Monte-Carlo simulations a lot, and sometimes I do them in
> Guile. Just feels more fun than Python or some other language sometimes.
>
> Once a language has a "uniform" generator (i.e., real numbers from 0 to 1=
)
> it is pretty straightforward to give it a lot of other random generators.=
 I
> thought I saw a library somewhere that had a lot of them in Guile, but I
> couldn't find it when you asked the question. I'd be happy to post all of
> the ones I know how to do off of the top of my head somewhere, like on
> Codeberg. I've been trying to move off of Github.
>
> Please do share any repos, and also any methods with their code (for
> generating other random number generators from uniform ones) you know of!
>
> Best regards,
> Zelphir
>
> --
> repositories: https://codeberg.org/ZelphirKaltstahl
>
>