Re: Rats! Guile raytracer
Matt Wette <[email protected]> Mon, 27 Jul 2026 17:05:31 -0700
| Newsgroups | gmane.lisp.guile.user |
|---|---|
| Message-ID | <[email protected]> |
On 7/13/26 5:47 PM, Felipe Tavares wrote: > Hi all, > > https://git.sr.ht/~felipetavares/rats > > I wrote a raytracer in Guile over this past weekend, and week prior that, really. Thought it might interest some of you. > > It contains a simple Wayland client, largely based on the work from Philippe Gaultier (https://gaultier.github.io/blog/wayland_from_scratch.html). It is mostly self-contained in the wayland/ subdirectory, and depends only on libc for some syscalls. > > Other than that it's just a standard basic raytracer, mostly built out of guess work and Wikipedia. These are the pages I had open after finishing: > > > - https://en.wikipedia.org/wiki/Ray_tracing_(graphics) > - https://en.wikipedia.org/wiki/Reflection_(mathematics) > - https://en.wikipedia.org/wiki/Snell's_law#Vector_form > - https://en.wikipedia.org/wiki/Specular_reflection > - https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection > - https://en.wikipedia.org/wiki/Line%E2%80%93sphere_intersection > - https://en.wikipedia.org/wiki/Matrix_multiplication > - https://simple.wikipedia.org/wiki/Dot_product > > > Of course, coupled with the Guile reference manual itself: https://doc.guix.gnu.org/guile/latest/en/guile.html. > > > Best, > Felipe > If you are interested, I wrote similar project. The only C code is to implement mmap, sendmsg and recvmsg in guile. https://github.com/mwette/guile-wl-play