Re: Re: widget toolkits

Yann LeCun <[email protected]>
Newsgroups gmane.lisp.lush.devel
Message-ID <[email protected]>
Indeed, interfacing QT or GTK+ to Lush should be fairly 
straightforward and would be useful to a lot of people.

Also, as Leon suggests, expanding the low-level graphic drivers of
Lush by using one of the emerging X extensions and new imaging models
(particularly the ones that can handle transparency and
alpha-blending) would be very useful. I'm not sure Enlightenment is
the winning horse at the moment, but I haven't followed this closely.
One imaging systems that seems to be gathering steam is Cairo,
which has a device-independent 2D imaging model with vector graphics
and all. Another avenue is to just go with OpenGL.

  -- Yann


On Friday 05 August 2005 01:25 pm, Ralf Juengling wrote:
> On Thu, 4 Aug 2005, Raymond Martin wrote:
> > On another note: what do you think about incorporating other
> > canvas/widget toolkits between X and Ogre?
>
> Or, how about incorporating a foreign widget toolkit as an alternative to
> Ogre? There are more flexible and powerful GUI toolkits out there, why not
> use this existing work? GTK+ for instance comes with a GUI builder.
>
> Ralf



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