OpenGL / Lisp User Interface / XMLisp 0.3
Alexander Repenning <[email protected]>
| Newsgroups | gmane.lisp.mcl.general |
|---|---|
| Message-ID | <A29E2493-4F4B-48DC-98AC-5E6B3F058FED__18809.4271500178$1251237337$gmane$org@cs.colorado.edu> |
Dear All, this is the release of XMLisp 0.3, the rich media programming environment for 3D/ 2D game and simulation applications based on Clozure CL. • 3D: Open Agent Engine: scene graph based mini engine, 3D objects, animation, drag and drop, mouse hovering, picking, selection, camera control, texture management. Full access to OpenGL functions. • 2D: controls: layout managers, buttons, sliders, text • IDE: a simple development environment including symbol completion to edit, run and debug code Download complete apps and source: http://code.google.com/p/xmlisp/ What is New? Version 0.3 • drag and drop: drag and drop 3D agents within or between windows. Sample: Drag and Drop gearbox • morphs: static meshes and animated morph meshes. Sample: Mona-Lisa Morph • full screen support: switch between windowed and full screen mode. Sample: Full-Screen-Support • 3D text support • custom cursors (working also for 64 bit) • transparent OpenGL windows (for annotation and drag and drop) • support of shared OpenGL contexts • camera can be added to scene via XML, <camera eye-x="0.5" .../> • various bug fixes and improvements including fast agent picking, vertically flipped textures Any kind of feedback, suggestions etc. is highly appreciated. This still does not have the full functionality of the MCL version but is getting there. You should be able to make some simple games. If things go well you should be able to do this cross platform. cheers, Alex Prof. Alexander Repenning University of Colorado Computer Science Department Boulder, CO 80309-430 vCard: http://www.cs.colorado.edu/~ralex/AlexanderRepenning.vcf _______________________________________________ info-mcl mailing list [email protected] http://clozure.com/mailman/listinfo/info-mcl