Technical Breakdown of a new NES game written in Lisp (dustmop.io)

"Bruce O'Neel" <[email protected]>
Newsgroups gmane.comp.lang.racket.user,gmane.lisp.scheme.plt
Message-ID <[email protected]>
Pointed to by hacker news (news.ycombinator.com)  
  
"Rather, a custom language was developed in tandem with the game. [Co2](https://github.com/dustmop/co2) is a Lisp-like language, built on Racket Scheme, which compiles into 6502 assembly. This language was originally started by [Dave Griffiths](https://twitter.com/nebogeo) to build the What Remains demo, and I decided to stick with it for the full project."  
  
  
[http://www.dustmop.io/blog/2019/09/10/what-remains-technical-breakdown/](http://www.dustmop.io/blog/2019/09/10/what-remains-technical-breakdown/)  
  

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