Re: Save & load file
Blake McBride <[email protected]> Wed, 15 Jul 2015 07:48:17 -0500
| Newsgroups | gmane.lisp.slime.devel |
|---|---|
| Message-ID | <CABwHSOszjZo9jSGzy910Xu9tXekV_OcO_cXKYovbzwitgVuUCg@mail.gmail.com> |
On Wed, Jul 15, 2015 at 6:48 AM, Attila Lendvai <[email protected]> wrote: > > I don't like to be forced to re-compile it in order to load it for the > > following reasons: > > ASDF solves most of these problems, including fasl file placement, > especially if you are willing to write a line or two to load your > codebase with some debugging extras (a (DECLAIM (OPTIMIZE DEBUG)), and > i also have some macros that react to variables, notably dribble level > logging stops being a no-op). > > among the things you listed the only thing that i don't know how to > solve in my ASDF/slime setup is losing track of what i've edited and > haven't given to the lisp for redefinition yet. what i do is i keep > track of it in my head, and whenever i suspect that things may be out > of sync, then i press 3 key combination to restart the lisp and > recompile/reload the project. > > hth, > So, it sounds like we can setup ASDF, learn a bunch of steps, add debugging code to our app, and just reset the whole world if we think we might have gotten confused, or, we can just use slime-save-and-load. Is that a fair statement? Blake