Re: "CoolThings"
Chris Babcock <[email protected]>
| Newsgroups | gmane.mail.spam.crm114 |
|---|---|
| Organization | ASCII King Games |
| Message-ID | <[email protected]> |
On Tue, 15 Jul 2008 01:59:30 +0200 "Ger Hobbelt" <[email protected]> wrote: > multidetector for MUDs? What the heck is that? Okay, my MUD days are > probably over, if they've ever been there at all, but I thought I was > nuts in using CRM114; sounds like somebody bettered me on that one. Like newsgroup sock puppets, but players taking multiple positions in MUDs, MUD-like role-playing games with web interfaces and multi-player strategy games like Diplomacy are extremely disruptive. The only ways to catch them right now are to watch what IP addresses they use to log in or wait for them to mess up and send something with the wrong log in. If a text processor can identify text composed by the same author with 70% accuracy that's a big step towards shutting this kind of cheat down. The administration of the game is a pure autocracy. Accuracy of 70% is enough for players to be grateful to be asked to move one character to a different instance of the game as opposed to getting both positions auto-killed. Some of these games are open-ended. Even those with victory conditions run over 6 months. Players will tolerate a lot of issues with a free game, but if a server gets a reputation for being home to a lot of cheats then it's all but impossible to recover. Chris ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/