Re: spambayes.org table updated, SpamBayes for Warhammer Online...

"Amedee Van Gasse" <[email protected]>
Newsgroups gmane.mail.spam.spambayes.general
Message-ID <[email protected]>
On Thu, December 2, 2010 20:54, [email protected] wrote:
>
>     >> For all you gamer types...  Arnaud also wrote an addon for
> Warhammer
>     >> Online which uses the core SpamBayes algorithm, ported to Ruby, I
>     >> believe:
>     >>
>     >> http://www.warhammeralliance.com/forums/showthread.php?p=4792993
>
>     Amedee> I should get my hands wet and port this for Lord Of The Rings
>     Amedee> Online. I believe they use Lua.
>
> Not to get too far afield, but how are online games spammed?

It's the in-game chat that gets spammed.
MMORPG's suffer the most, because communication is required to be
succesful in that type of games.

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