A. Lee Martinez was insulted by TRON: Legacy
Johne Cook <[email protected]>
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I saw TRON: Legacy twice, once in 2D, and once in 3D. 3D is wasted on me - I get lost in the story (even a bad story) and simply don't notice that things that already have perspective and look three dimensional now has more 3Dness. I tried not to think too hard about TL because I knew it wouldn't bear up under much scrutiny. Or any, as it happens. http://www.aleemartinez.com/wanted-tron/blog/03012011/ > A post or two ago, I mentioned my indifference to *Tron Legacy*. I ended > up seeing the film anyway, mostly because there was nothing else that really > struck me as worth seeing either. *Tron Legacy *was everything I > expected. A lackluster film taking the skin of a previous movie and > stretching it over a trite, uninspired adventure film. But as I think about > it more and more, I think a comparison between *Tron *and *Legacy *might > be worth doing. Why not, right? > > *Tron* is an infinitely better film. Even though its computer generated > world is dated and it isn’t a perfect film, it still has a lot going for > it. First of all, *Tron* was the film that dared to say computer > animation can be used to make a fantasy film. We take it all for granted at > this stage, but at the time, this was damn revolutionary. *Tron *was also > one of the first mainstream films to even posit the importance of computers > and how they would shape and influence our lives. *War Games* came out a > year earlier, which is also an interesting film for so many reasons, but > we’ll avoid digression. > > Aside from its revolutionary ideas though, *Tron* is actually a > surprisingly intelligent film. Especially when you consider that the bulk > of the film takes place in a computer and that, in essence, its plot hinges > on programs battling for dominance in a digital fantasyland. Yet if you > study the action, you can see that everything in the original film is merely > a visual representation of various interracting programs. I don’t know how > accurate it is, but it certainly is well thought out on an instinctual > level. > > Let’s begin with Tron himself. A program designed to monitor and secure > the system, he is the unwilling prisoner of Master Control. Master Control, > an artificially intelligent superprogram, has seized absolute power over the > digital realm. Unable to destroy Tron, Master Control has instead trapped > him, forcing Tron to compete in endless gladatorial games. Tron is forced > to face incredible odds but is simply too powerful to be defeated. This > metaphorical struggle basically amounts to two computer programs struggling > for dominance with Tron too powerful to be defeated but too weak to do > anything but survive. > > Eventually Tron escapes (with some help from Flynn, a “user” descended from > above via a bit of technological magic). Thus Tron begins his pilgrimage to > the node where he can communicate with his own user. This is often > overlooked, but what the film has basically done is taken the simple task of > receiving instructions and turned it into a holy journey, a sacred thing. > Considering that Tron is a program who remains strong and determined and > “faithful” even to the users, beings he has never seen nor encountered but > simply know exist somewhere, the metaphor is obvious. > > When Tron gets his instructions from his user, he embarks on his final > step, to face and defeat Master Control. Master Control is the Sauron of > the digital world, a program that has achieved full sentience and threatens > all programs in the computer. Charged with his new orders and a sacred > weapon (his identity disc) he seeks out and wins, saving the system from its > oppressive master. In essence, he allows the computer to become a free > system, to perform as it was intended to, to fulfill its grand purpose. > > Okay, so this is silly if you think about it. Aside from Flynn, the user > struggling to free himself, the only thing really at stake in *Tron* is > the functionality of a computer system. But if you use your imagination, if > you look at it the right way, Tron’s journey is a fantastic adventure into > destiny, faith, and purpose. As an allegory, I think it works well. It > also helps to give the film some kind of logical framework, a foundation > that makes it work. > > Among *Tron Legacy*‘s biggest flaws is that it lacks this foundation. > Without it, the digital landscape seems to be an excuse to have cool people > in cool costumes stand around looking cool. But what is it all about? > There’s some nonsense about “bringing order”, but what does this even mean? > We hear how Flynn is some sort of prophet who wants to revolutionize > everythinga about the world, both digital and physical, but we’re never > given any proof other than people talking about it. > > In the original, programs are forced to participate in death sports in the > form of video games. This makes sense in context because its the kind of > tool that we can pretend a computer might use. It’s purely metaphorical, > but it works. The movie even foreshadows the games by showing them being > played at an arcade. Yet in *Legacy* we’re given lightcycles, tanks, and > those flying space invader type things because, apparently, the virtual > world is at a dead stop. Video games haven’t evolved. The problem is that > the makers of *Legacy* weren’t inspired by video games, but by *Tron*. > And so we end up with a film that borrows ideas from the original without > really knowing what to do with them. *Legacy* plays like it was made by > people who had seen a few scenes from *Tron*, read a synopsis, and then, > with barely a grasp of what the original was about, started designing neon > costumes. > > Even in little ways, the film misses the point. The identity disc is a > stand-in for a program’s soul. It’s a programs primary weapon and also the > source of everything important about it. When *Tron* communicates with > his user, his disc ascends, is modified, and then returned to him. The > metaphor of a transformative soul isn’t exactly subtle. But apparently, the > makers of *Legacy* missed the point. > > So maybe I’m the only one who cares about this or who has given it this > much thought. It’s just a movie, right? And it’s not as if it’s a tragedy > that a movie that dared so much ended up spawning a film that dares so > little, that has nothing memorable or interesting going on. As a > novelologist and a person who likes to think of himself as at least a little > bit creative, it’s annoying, even a bit soul crushing, to watch it happen. > > Which leads me to my point. Thanks for sticking around and making it to > the end, if you’re still reading this. I am changing my status on *Legacy > * from *indifferent* to *insulted*. I’m insulted that they completely > failed to understand the original. I’m insulted that they failed, not > because they dared to emulate a great film, but because they thought it’d be > cool to try and cash in. Which is normal, I suppose, but if you’re going to > try to make a sequel to an obscure film, you might as well take a chance. > Of course, Lee could have just saved himself some trouble and made do with three frames: http://www.penny-arcade.com/comic/2010/12/22/ [image: It's Got To Come Out] Johne Cook | http://raygunrevival.com | http://authorculture.blogspot.com | -- dadl-ot mailing list http://mail.thehood.us/mailman/listinfo/dadl-ot_thehood.us http://news.gmane.org/gmane.music.dadl.ot