OSC muses about Thor, rips 3D
Johne Cook <[email protected]>
| Newsgroups | gmane.music.dadl.ot |
|---|---|
| Message-ID | <[email protected]> |
http://www.hatrack.com/osc/reviews/everything/2011-05-12.shtml > At first glance, the reason why the comic book movie *Thor* works so well > might seem to be the superb casting. When you have gods in a movie, the > silliness factor jumps exponentially, and the fact that we aren't laughing > at the dialogue could easily be due to the talent of Anthony Hopkins as Odin > and Rene Russo as Frigga. > > But in this case, it is also due to the script, which takes the absurd > premise and turns it into something that actually approaches epic. The key > is that instead of pontificating gods, above the realm of human > understanding, these characters are portrayed as a family of powerful people > with really cool toys -- and instead of being mythic, the universe is > science fictional, so that a faint whiff of believability is maintained. > > Thor is heir to the throne, but, like many a royal heir in history, he's > just a little too eager to take control and run things his way. The result > is that he provokes a war with an ancient enemy (the frost giants) and is > exiled to Earth, along with his hammer (you know, the thing that makes > thunder and lightning). The trouble is that along with the hammer comes a > curse -- no one can wield the hammer except Odin's "worthy" successor. > > Meanwhile, Thor's younger brother, Loki, the trickster of Norse mythology, > is working through plots within plots, none of which make sense but all of > which serve to complicate the storyline. > > Loki is able to get around rules that everyone else -- including Odin and > Thor -- seem to be bound by, which makes the story seem arbitrary (anything > can happen, so you begin to lose interest in what actually does happen); but > compensating for this deep flaw in the storytelling is the pretty good > acting of Chris Hemsworth as Thor and Tom Hiddleston as Loki. > > Oh, yeah -- when Thor comes to Earth he meets formulaic Americans (what if > he had landed in Nigeria or Samoa? Oh, but that never happens in comic > books, does it; intergalactic heroes are drawn to America like tornados to > trailer parks) whose actions amount to nothing -- they are there to be > kissed and/or saved. > > It's a comic book, and we should be pleased that it moves quickly and > entertains us while we eat stale popcorn for a couple of hours. It does not > come close to rising to the level of *Spider-Man* or *Iron Man* or *Batman > Begins*, but it manages not to be embarrassing, which is actually quite an > achievement, given the silliness of the original material. > > By accident, I watched it in 3D. (Both the 7:00 and 7:30 showings were 3D > and we didn't want to wait around till 8:20 for the 2D.) The glasses were as > heavy and annoying as usual, but I must commend director Kenneth Branagh for > *not* beating us over the head with the 3D. That is, we didn't get a lot > of fake-looking effects thrown at us; the 3D was part of the storytelling. > > However, 3D directors have not yet learned that 3D turns film directing > into something closer to stage directing. In 2D film directing, focus serves > to force the audience to look where the director wants them to look; items > and people in front of or behind the focal point are blurry. > > But with 3D, everything is in focus. So if you have something or someone > closer to the audience than the person who is talking, they will steal the > audience's attention. For instance, my 17-year-old pointed out an annoying > sequence where Odin's ornate staff is right in our faces. The staff isn't > important in the scene, but because it's closer to us and in focus, our eyes > keep getting drawn to it. > > For the first time, because of 3D, film directors have to pay attention to > stage placement in a way that they never had to before, if they're going to > control audience attention. Good stage directors are skilled at this; film > directors almost never are. > > The truth is, though, that while Branagh handled the 3D as naturally as I > think it can be handled, the 3D added nothing to the film experience; it > never does. Branagh's achievement was that he annoyed us less than usual > with 3D films; in fact, he hardly annoyed us at all. But is that a reason > for us to adopt 3D as the norm? I hope not. Three dimensions are absolutely > contained in so-called 2D film; in fact, 2D is closer to the way our eyes > experience the world than 3D is. > > So no matter what you do, 3D is going to be unnatural and unnecessary. As > the "coolness" wears off, it is not going to become an essential part of > moviemaking. It's just going to be a way to distinguish theatrical films > from ordinary home viewing -- because if you think most of us are going to > put on special glasses just to watch television, think again. And 3D will > only be useful in special effects extravaganzas -- the movies we really care > about and take seriously will not use it. > > I mean, would *The King's Speech* or *Black Swan* have made any sense in > 3D? And if they had been filmed in 3D, would anyone have taken them > seriously? 3D is a marker of *trashiness* in filmmaking. Expensive trash, > but trash. Which is as good a summation of *Thor* as you can find. I had a > good time watching it. I will never watch it again, and by August I'll > probably forget it ever existed. So will you. But that doesn't mean it isn't > worth twenty bucks plus popcorn and soda for a night out in May. > > Johne Cook | http://raygunrevival.com | http://authorculture.blogspot.com |* * -- dadl-ot mailing list http://mail.thehood.us/mailman/listinfo/dadl-ot_thehood.us http://news.gmane.org/gmane.music.dadl.ot