Re: Marine killed in his own home
Johne Cook <[email protected]>
| Newsgroups | gmane.music.dadl.ot |
|---|---|
| Message-ID | <[email protected]> |
Incidentally, almost all FPS videogames train nearly indiscriminate shooting. The S.W.A.T. games trained the opposite. They were excruciatingly tense games because of the emphasis on /not/ shooting, and only firing when a long list of rules of engagement were met, otherwise you failed the mission. Supposedly, the games were based very closely on actual S.W.A.T. training and practices. Instead of training you to run and gun and rack up the highest bodycount, they trained you in self control and thinking quickly on your feet and erring, if you had to, on the side of discretion. Johne Cook | http://raygunrevival.com | http://authorculture.blogspot.com |* * On Fri, May 27, 2011 at 3:47 PM, Mike Findlay <[email protected]>wrote: > > > >What should have happened is that both sides had weapons, but both were > trained in when (and when not) to use them. One of those two sides failed > their training, and a homeowner died.< > > EXACTLY!! Who should we hold to a higher standard? > > > Mike F. > > > Jo > -- > dadl-ot mailing list > http://mail.thehood.us/mailman/listinfo/dadl-ot_thehood.us > http://news.gmane.org/gmane.music.dadl.ot > -- dadl-ot mailing list http://mail.thehood.us/mailman/listinfo/dadl-ot_thehood.us http://news.gmane.org/gmane.music.dadl.ot