Testing Revised Plugin on PicorePlayer - how best to proceed
foxesden <foxesden.agkj8n-NUepA2SMhDQqspMVqqL2D+4xXEVPTSb/[email protected]> Mon, 28 Feb 2022 18:02:23 +0000
| Newsgroups | gmane.music.equipment.slimdevices.devel |
|---|---|
| Organization | Logitech Squeezebox Forums |
| Message-ID | <[email protected]> |
I have been playing around with the old Inguz DSP plugin and re-wrote the UI a couple of years ago. I have now rebuilt the executables using .Net 5 which means I can build as a standalone exe for pretty much any platform. I managed to get it all running on picoreplayer this weekend, but it has all disappeared now I have done a reboot, I understand the reasons for that, but really looking for some advice as to the best strategy for installing on a pi The exe is quite chunky at about 20 MB as it contains all the .Net libraries required. and currently installs here /usr/local/slimserver/Bin/armhf-linux The plugin, with all the perl and web pages currently installs to a Plugins directory here /usr/local/slimserver/Plugins. logging/settings and temp folder are here /usr/share/InguzEQ 1) I could package the whole lot up as a fresh plugin - would that persist beyond a reboot and can you point me in the direction of the current docs. 2) I could just create symlinks for the folders and the additional couple of files - is that advisable. Ultimately I want to re-name the plugin and maybe replace the core engine as Pi performance is a bit limiting (dropouts at 96 K and higher and gaps between tracks) ------------------------------------------------------------------------ foxesden's Profile: http://forums.slimdevices.com/member.php?userid=56286 View this thread: http://forums.slimdevices.com/showthread.php?t=116054