RE: slimp3.pl plugins patches and comments
[email protected] Fri, 14 Feb 2003 17:04:59 -0600
| Newsgroups | gmane.music.equipment.slimp3.dev |
|---|---|
| Message-ID | <8F76CAB2F77CE542B4B6CCEDD9B03CCB01B2D517@vhapalexcf.v21.med.va.gov> |
> I am still not following. > > The default+custom mapping files map a physical button name (which > corresponds to a IR code for a given remote) > to a function name. We have default mappings under COMMON > for each of > the buttons on our remotes to well-known function names. > > Plugin authors write their plugins and create functions based > on these > well-known names. > > Under what circumstances would a plugin author need to alter the map > away from the standard function names? I gave such an example. In the Shooter plugin the 'play' function is used to fire the weapon. This is not a descriptive name for the function, in my opinion. It would be better to name the function 'fire' and map play = fire in the [PLUGINS.Shooter] mode. Similarly in SlimTris, 'play' rotates one way and 'add' rotates the other. Ideally there would be a 'rotate' function which would be mapped like this: play = rotate_1 add = rotate_-1 In Rescan, the 'play' function initiates the rescan. This should be 'rescan' with a play = rescan map. My preference is for function names to reflect what they do, not arbitrarily match the function names for the most common use of the button. ------------------------ Yahoo! Groups Sponsor ---------------------~--> Get 128 Bit SSL Encryption! http://us.click.yahoo.com/FpY02D/vN2EAA/xGHJAA/rIp0lB/TM ---------------------------------------------------------------------~-> To unsubscribe from this group, send an email to: [email protected] Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/