Re: Have compression (was Re: Standards (was Back to Merkle Hash Trees...))
Olaf van der Spek <[email protected]> Thu, 10 Feb 2005 10:37:54 +0100
| Newsgroups | gmane.network.bit-torrent.general |
|---|---|
| Message-ID | <[email protected]> |
Elliott Mitchell wrote:
> I worry I'll be flamed for this, but I suspect the deal is that the
> official client's handling of begining and ending is pretty well bogus. A
> 30% overhead has been cited for end-game mode and dups. A better approach
> might be to assign the blocks to different peers. This degrades the
> peer's performance (anyone want to make a client that tit-for-tats for
Why does it degrade performance?
> this?), but gets you whole pieces much faster. Outside those two domains,
> raw bandwidth is more essential than rarity of whole pieces so reversion
> to the conventional strategy is best.
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