RE: Build ethereal under winXP
"Graham Bloice" <[email protected]>
| Newsgroups | gmane.network.ethereal.devel |
|---|---|
| Message-ID | <[email protected]> |
> -----Original Message----- > From: [email protected] > [mailto:[email protected]]On Behalf Of Raman Singla > Sent: 29 May 2006 23:36 > To: Ethereal development > Subject: Re: [Ethereal-dev] Build ethereal under winXP > > > 1. unzip tar ball. > 2. install cugwin with necessary components > 3. install msvc++ > 4. set environment vairables by vcvars32 NB. This should be done EVERY time you open a new command prompt for ethereal dev work. vcvars32 only affects the environment vars for the current command prompt. You can of course make the changes permanent by updating the environment vars in the Advanced tab of the System Properties dialog (Windows key + Break). > 5. set correct path.( by PATH= Personally I have never needed to do this. See note above. > 6. copy win32.mak into witetap,epan, pluggins/mate, > pluggins/stats_tree in > case u have a win32.mak errror Personally I have never needed to do this, see note above. > NOTE : following on command prompt not on cygwin prompt > 7. nmake -f makefile.nmake distclean > 8. nmake -f makefile.nmake verify_tools > 9. nmake -f makefile.nmake setup > (if ur HTTP proxy is set then it will automatically download required > libraries else u need to download it mannually in correct path > (config.nmake) path) > 10. sometimes (like in my case) need to give -I option (i.e. include path > in cl.exe b'cos it was not taking automatically from environment > vairable) > with cl so in order to do so, changes in makefile.nmake. (most of > time it is > not required) Personally I have never needed to do this, see note above. > 11. nmake -f makefile.nmake > 12. copy libraries into ethereal main folder. from all downloaded & from > wiretap & epan. > 13. run ethereal, build new dissectors & contribute to this mailing list. > <SNIPPED> Regards, Graham