Re: Assert in print.c get_field_data() creating PD ML file
"Gilbert Ramirez" <[email protected]>
| Newsgroups | gmane.network.ethereal.devel |
|---|---|
| Message-ID | <[email protected]> |
My only idea there is to ask if you used tvb_set_child_real_data_tvbuff() to attach the real data tvbuff to the real/subset chain passed to your dissector. --gilbert On 6/2/06, Howlett, James (James) <[email protected]> wrote: > > I'm using a "real data" tvbuff. > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On Behalf Of Gilbert Ramirez > Sent: 02 June 2006 14:31 > To: Ethereal development > Subject: Re: [Ethereal-dev] Assert in print.c get_field_data() creating PDML file > > On what data is the tvbuff created? Is it a sub-set of a previous > tvbuff, or is it a "modification" (decompression, decryption) of > previous tvbuff data? I.e., are you using a "subset" tvbuff or a "real > data" tvbuff? > > --gilbert > > On 6/2/06, Howlett, James (James) <[email protected]> wrote: > > > > > > > > > > Hi, > > > > > > > > If I create a tvbuff, and do not use add_new_data_source(), but reference it > > in elements added to the proto tree; then I reach "g_assert_not_reached()" > > in get_field_data() in print.c when exporting to PDML. I'm currently using > > ethereal 0.99.0. > > > > > > > > Is there any good reason for this assert? > > > > By default I do not wish to use add_new_data_source() - it appears to add a > > significant amount of overhead, and since I am often using large captures > > any reduction in overhead is a good thing J > > > > > > > > BTW Within our company we've been using a modified version of ethereal as a > > replacement for commercial protocol analysers, for monitoring traffic within > > 3G networks. It makes the commercial analysers look very poor value for > > money. > > > > I need to look through the modifications I've made to some of the existing > > protocols, and contribute some of my changes (eg how 'connections' are > > tracked within SCCP and ALCAP). Not least because otherwise I'll just have > > to keep doing merges every time a new version is released. > > > > > > > > Cheers, > > > > > > > > James. > > _______________________________________________ > > Ethereal-dev mailing list > > [email protected] > > http://www.ethereal.com/mailman/listinfo/ethereal-dev > > > > > > > _______________________________________________ > Ethereal-dev mailing list > [email protected] > http://www.ethereal.com/mailman/listinfo/ethereal-dev > _______________________________________________ > Ethereal-dev mailing list > [email protected] > http://www.ethereal.com/mailman/listinfo/ethereal-dev > >