Message-Capable vs. Non-Message-Capable UIs
Rodney Dawes <[email protected]> Sun, 21 Mar 2004 11:11:33 -0500
| Newsgroups | gmane.network.everybuddy.devel |
|---|---|
| Message-ID | <[email protected]> |
Hey, So, I am working on my tiered object wrapper for connecting to the eb-lite core, and am currently specifically working on the non-message-capable part. I was wondering about some things, that maybe could be answered here. Basically, what exactly is the difference between a message-capable GUI and a non-message-capable GUI? Clearly, they both need to do a lot of the same things. However, there is no clear distinction for what makes sense for the non-message-capable one to do, outside of "cannot send messages". For instance, some of the questions that I have for a non-message-capable GUI are: - Should we get the buddy list tree? - Should we care about managing accounts? - Contacts list management if we do care to get the contacts list? - Do we care about the list of available services and their caps? - What about managing our local account status? - Do we care about receiving messages since we can't send them? logging? - What aspects of the queuing system should we care about? - Should we bother with preferences management here? - What about actions? Would they be useful in a non-message GUI? Thanks. -- dobey