Re: CVS Emoticon/Webstyles Issues

Graham Booker <[email protected]> Sat, 10 Jul 2004 11:14:08 -0500
Newsgroups gmane.network.fire.devel
Message-ID <[email protected]>
Just as a side note, to anyone reporting bugs, please look at the 
System Console.  I happened to guess what this problem was right off, 
but I know that it is dumping a bunch of stuff to the console at the 
same time.

On Jul 10, 2004, at 8:17 AM, Omega Man wrote:

> Greetings, just wondering, if anyone else, is having any issues, with 
> CVS builds, fpor the past 2 weeks, in relation to emoticons and 
> webstyles. For example, using the following emoticon >:d< (hugs) in 
> Yahoo causes blank lines, the emoticon does not display, nor does it 
> display the time, in the msg post, in the web style, Smooth Operator.
>

I just committed a fix for this.  Thanks for pointing it out.  Try it 
when it hits CVS.  The transmutable emoticons (click on the emoticon to 
change it back to text, click again, it is an emoticon again, thanks 
Colter) was breaking this because it didn't properly escape XML 
characters such as < and >, making the XML parser barf.

> Additionally, random new msgs, which open a new window, or new tab, 
> display blank lines, in Fire, msgs which contain text, seems to occur 
> also, when no webstyles are enabled either. And occasionally occurs 
> inline, with windows already open, similar to the emoticon issue, 
> except the sent msg, is text, sentences and so forth.
>

This could likely be the same issue.  Once such an emoticon goes 
through, it can really screw things up from that point on.  If not, I 
must be misreading your statement and could you describe it a bit more.

> Also, still having an issue with Fire CVS builds, using up too much 
> CPU time on occasion.
>


Try the snapshot builds posted in the topic of the irc channel 
(deployment build, optimizers on, date of build mentioned in the 
topic).  I have suspected that Quicktime is to blame for this.  I bet 
you have at least one kind of sounds play.  I have changed how the 
sounds play in the snapshot builds only (not in CVS) a few days ago as 
a test to make sure I don't break anything else and to see if it fixes 
things.  Also, the fix will use a bit more CPU and disk, so I would 
rather make sure it really fixes it before putting into CVS.

Last time, I saw this, the snapshot was set so that playing a new 
sounds releases the old.  I saw the CPU increase, induced a sounds to 
play (buddy logged on), and CPU usage stopped.  I have change the 
snapshot builds so that sounds are release the moment they are done 
playing.  Have yet to see it again.

Tell me how it goes with the snapshot builds and their CPU usage.  I 
will try to make another snapshot later tonight with this emoticon fix.


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Graham Booker                   Texas A&M University
[email protected]    Graduate Student in ELEN
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