Re: dealing with lots of lines of text

Luke Orlando Emmet <[email protected]> Wed, 10 Mar 2021 17:12:22 +0000
Newsgroups gmane.network.gopher.general
Message-ID <CANEBR3KRePZC9H0JVQqbVr=aWH5LGP9bw9+AZUrtP7xuFwAJNw@mail.gmail.com>
Maybe you just need a better client - not all of them have this sort of
strange UI limitation.

I agree with the other commenter, that it would help to have better display
texts for the links to distinguish them a bit.

 - Luke

On Wed, 10 Mar 2021 at 04:41, David Griffith <[email protected]> wrote:

>
> I'm trying to work out how to present multiple lines of text and avoid the
> possibility of the client skipping over stuff if it spans more than two
> pages.  A specific example of this is at
> gopher://gopher.661.org:70/1/if-archive/emulators/trs80
>
> This directory contains a list of games contained in a .zip file.  When
> using the standard Gopher client, the cursor skips from the last
> "IFDB entry" to the first link right after the list of games:
> http://iftechfoundation.org/.  I use a Perl script to automate generation
> of these gophermap files from Index files.  To see what I'm working with,
> go to http://ifarchive.org/indexes/if-archive/emulators/trs80/.
>
> How can I tell the client to stop at each of these game names?
>
> Right now the relevant section looks something like this:
>
> hIFDB entry     URL:https://ifdb.tads.org/viewgame?id=dy4ok8sdlut6ddj7
> hIFDB entry     URL:https://ifdb.tads.org/viewgame?id=zya3mo3njj58hewi
> TRS-80 <https://ifdb.tads.org/viewgame?id=zya3mo3njj58hewiTRS-80>
> Adventure Game Pack for MS-DOS,
> compiled by Gunther Schmidl. Contains TRSF-80 revision 0.1,
> a TRS-80 Model I emulator for DOS by Ron Fries, some
> walkthroughs, and the following games:
>
> iAdventureland  foo     70
> iPirate Adventure       foo     70
> iMission Impossible     foo     70
> iVoodoo Castle  foo     70
>
> I'm pretty sure the 'i' type code is wrong, but I don't know what else
> would be better.
>
>
> --
> David Griffith
> [email protected]
>
>