Re: dealing with lots of lines of text
Luke Orlando Emmet <[email protected]> Wed, 10 Mar 2021 17:12:22 +0000
| Newsgroups | gmane.network.gopher.general |
|---|---|
| Message-ID | <CANEBR3KRePZC9H0JVQqbVr=aWH5LGP9bw9+AZUrtP7xuFwAJNw@mail.gmail.com> |
Maybe you just need a better client - not all of them have this sort of strange UI limitation. I agree with the other commenter, that it would help to have better display texts for the links to distinguish them a bit. - Luke On Wed, 10 Mar 2021 at 04:41, David Griffith <[email protected]> wrote: > > I'm trying to work out how to present multiple lines of text and avoid the > possibility of the client skipping over stuff if it spans more than two > pages. A specific example of this is at > gopher://gopher.661.org:70/1/if-archive/emulators/trs80 > > This directory contains a list of games contained in a .zip file. When > using the standard Gopher client, the cursor skips from the last > "IFDB entry" to the first link right after the list of games: > http://iftechfoundation.org/. I use a Perl script to automate generation > of these gophermap files from Index files. To see what I'm working with, > go to http://ifarchive.org/indexes/if-archive/emulators/trs80/. > > How can I tell the client to stop at each of these game names? > > Right now the relevant section looks something like this: > > hIFDB entry URL:https://ifdb.tads.org/viewgame?id=dy4ok8sdlut6ddj7 > hIFDB entry URL:https://ifdb.tads.org/viewgame?id=zya3mo3njj58hewi > TRS-80 <https://ifdb.tads.org/viewgame?id=zya3mo3njj58hewiTRS-80> > Adventure Game Pack for MS-DOS, > compiled by Gunther Schmidl. Contains TRSF-80 revision 0.1, > a TRS-80 Model I emulator for DOS by Ron Fries, some > walkthroughs, and the following games: > > iAdventureland foo 70 > iPirate Adventure foo 70 > iMission Impossible foo 70 > iVoodoo Castle foo 70 > > I'm pretty sure the 'i' type code is wrong, but I don't know what else > would be better. > > > -- > David Griffith > [email protected] > >