Unreal Tournament 2004 Solved

Marcus Dean Adams <[email protected]>
Newsgroups gmane.network.guarddog
Message-ID <[email protected]>
Sorry for not trying this but I thought I had tried everything before.  I 
managed to get UT2k4 working, and this is how.  I threw together a python 
script that would wait for 30 seconds before executing a netstat command.  I 
then just looked to see what ports Unreal Tournament was using and opened 
them.  On the serverside it was using tcp 28902 and on the client side it was 
using 1831.  I just allowed them both in both zones just in case I want to 
run a server at some point, and the game now connects just fine.  Just 
figured I would post this in case anybody else is curious and to save you 
guys the time of trying to hunt down an answer to my earlier question.

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