Re: ircd development ideas (was Re: Re: RFC: ircd choice vote)
Andy Smith <[email protected]>
| Newsgroups | gmane.network.irc.blitzed.general |
|---|---|
| Message-ID | <[email protected]> |
On Sun, Aug 07, 2005 at 01:23:41AM +0200, Philipp Kern wrote: > On Aug 6, 2005, at 9:16 PM, Andy Smith wrote: > >This would seem to be the main reason for wanting the servers to be > >able to exchange keys by themselves. I can't think of a good way > >yet either, though. Whatever way you do it there seems to be a race > >condition. Wonder what unreal does. > > Pre-shared keys, hard-wired in the config file. But it isn't possible for every ircd to rehash simultaneously and any users who connect while the net is in an inconsistent state would have different hosts on different servers. Even if you made a server command that sent a key to every server at once, there would be a race condition between the time the message takes to get across the network and the time it takes to accept a new connection. So either Unreal does not handle this, or it does, somehow. :) _______________________________________________ public mailing list public-Hb7ITwsGSD4lroQnaJEqWdi2O/[email protected] http://lists.blitzed.org/listinfo/public
signature.asc
(application/pgp-signature, 189 B)
-----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQFC9UhKIJm2TL8VSQsRAt3gAKD8rCuQ1jsfX2zne6+qTpH8b3UodQCgiCLn dpA6NyI/Oe8qtDF5pnd737k= =9qsX -----END PGP SIGNATURE-----