Re: Re: RFC: ircd choice vote

Anton Wolkov <[email protected]>
Newsgroups gmane.network.irc.blitzed.general
Message-ID <[email protected]>
I've worked with unreal for a year and a half now on a relatively small 
network <http://irc.netsplit.de/networks/details.php?net=NiX>, although it 
is pretty stable, it has this "don't touch it or it'll fall off" kind of 
feeling to it.
the developers don't exactly count to ten before coming up with a feature, 
which leads many times to awkward extensions, totally weird and unintuitive 
syntax, and many many annoying bugs.
unreal already has regexp g:linning, under spamfilter u (user), it works 
pretty well actually, but it's a shame the syntax requires the description 
of the ban to use underline to later be replaced by space, this is totally 
weird and i still don't know why they didn't use quotations. another part is 
the channel flood mode, which although seems useful, is built in a way that 
totally destroys it's potential, the syntax is horribly unintuitive, and, 
since you can only specify one time frame for totally different events, the 
results are unsatisfying.
many people use unreal because it is actively developed, it's the kind of 
excuse people give anope, but I'm still glad ircservices are just the way 
they are, and i am considering going away from unreal to something like 
ratbox just because I'm tired to pray it won't fall apart when I'm not home.

Best regards,
Anton

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