Re: getting bopm to scan clients from other networks

Andy Smith <[email protected]>
Newsgroups gmane.network.irc.bopm
Message-ID <[email protected]>
On Sun, Jul 11, 2004 at 08:57:04PM -0400, Joe Dow wrote:
>    I have Unreal with the module bopm-helper my bopm has +s +cF and this
>    is the msg i get from other servers -FrostNet.*.Net- *** Notice --
>    Client connecting at lethal.*.net: {Ryan-Morgan}
>    ([1][email protected])  now my bopm works great
>    for people connecting to my server, but i have tryed different lines
>    to get it to work with clients from other servers but it doesnt seem
>    to work, it makes my bopm crash with a segment failure. Someone please
>    help me.

I am not familiar with the workings of bopm helper but someone did
contribute info on how to make Unreal 3.2.1 and bopm work for
scanning the whole network, without the use of bopm helper.  Maybe
that will help you.

http://wiki.blitzed.org/BOPM/FAQ#Using_Unreal_for_proxy_scanning_a_whole_network

-- 
Andy Smith -- Occasional BOPM Developer And Support Monkey.  Please copy
all BOPM support queries to the BOPM list, _not_ just directly to me!
If I've helped you with BOPM then please check my wishlist!
http://www.amazon.co.uk/exec/obidos/registry/23IJ4U7N4J3X9
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