Re: Scanning whole network?
"Lubomir Radev" <[email protected]> Wed, 7 Sep 2005 11:49:12 -0700
| Newsgroups | gmane.network.irc.bopm |
|---|---|
| Message-ID | <000f01c5b3dc$d751b380$6fc9e845@LOUMIA> |
reverse resolving on each remote NICK? not really feasible on any decently-sized network remote bopm scan is easily implemented with a trivial ircd patch and bopm patch that has already been posted on this list couple of months ago ----- Original Message ----- From: "ongeboren" <[email protected]> To: "Andy Smith" <[email protected]>; <[email protected]> Sent: Wednesday, September 07, 2005 5:46 AM Subject: Re: [bopm] Scanning whole network? > Unreal.. uhh, lots of people don't use unreal. Maybe > it will be a good idea to finally link to this: > http://unborn.ludost.net/bopmserv/ from the bopm home > page/faq, as this is the only one hybrid compatible > server that could be used in big production networks > to redirect connection notices to one or many bopm > bots. > > --- Andy Smith <[email protected]> wrote: > >> On Mon, Aug 29, 2005 at 01:26:10AM -0600, Name 141 >> wrote: >> > is it possible to scan the whole network insted of >> one shell? I am >> > using Unreal 3.2.3 , i told the bot to use the +s >> +cF snomasks, but it >> > only seems to scan one shell. Is it possible to >> add 2 connexregex's ? >> > or what do i need to do to scan the whole network >> ? >> >> > http://wiki.blitzed.org/BOPM/FAQ#Using_Unreal_for_proxy_scanning_a_whole_network >> > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com