Re: Scanning whole network?

"Lubomir Radev" <[email protected]> Wed, 7 Sep 2005 11:49:12 -0700
Newsgroups gmane.network.irc.bopm
Message-ID <000f01c5b3dc$d751b380$6fc9e845@LOUMIA>
reverse resolving on each remote NICK? not really feasible on any 
decently-sized network

remote bopm scan is easily implemented with a trivial ircd patch and bopm 
patch that has already been posted on this list couple of months ago

----- Original Message ----- 
From: "ongeboren" <[email protected]>
To: "Andy Smith" <[email protected]>; <[email protected]>
Sent: Wednesday, September 07, 2005 5:46 AM
Subject: Re: [bopm] Scanning whole network?


> Unreal.. uhh, lots of people don't use unreal. Maybe
> it will be a good idea to finally link to this:
> http://unborn.ludost.net/bopmserv/ from the bopm home
> page/faq, as this is the only one hybrid compatible
> server that could be used in big production networks
> to redirect connection notices to one or many bopm
> bots.
>
> --- Andy Smith <[email protected]> wrote:
>
>> On Mon, Aug 29, 2005 at 01:26:10AM -0600, Name 141
>> wrote:
>> > is it possible to scan the whole network insted of
>> one shell?  I am
>> > using Unreal 3.2.3 , i told the bot to use the +s
>> +cF snomasks, but it
>> > only seems to scan one shell.  Is it possible to
>> add 2 connexregex's ?
>> >  or what do i need to do to scan the whole network
>> ?
>>
>>
> http://wiki.blitzed.org/BOPM/FAQ#Using_Unreal_for_proxy_scanning_a_whole_network
>>
>
>
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