Re: Try next server flag?
Weedy <[email protected]> Sun, 11 May 2014 18:14:37 -0400
| Newsgroups | gmane.network.irc.irssi.user |
|---|---|
| Message-ID | <CAFE24U3maajJnTKFscnVFf41pKxxfwCqNrxZMOqA4ts+aoCS9Q@mail.gmail.com> |
--047d7b10d0b50fa0df04f9272876 Content-Type: text/plain; charset=UTF-8 irssi never STOPPED trying to reconnect, so I got banned from my channels. If it would have just fallen back to another sever in the group I would have been fine. I mostly wanted to know why irssi handles reconnects like it does. Specifically why short lived connections still count as successful. On 11 May 2014 16:33, "Nathan Van Ymeren" <[email protected]> wrote: > > Sounds like OP's problem is being dropped from the network due to server issues. Using a BNC is not likely to solve these types of problems (I.e. a bad server is dropping clients). > > On May 11, 2014 10:24 AM, "Max Sigma" <[email protected]> wrote: >> >> Honestly, >> >> Not meaning to act like a cock or anything but most people set their ZNC configs to reconnect/rejoin rooms if you were kicked, local kill'd or dropped connection. >> >> If you don't already use ZNC I'd reccomend you check it out. >> >> >> On Sun, May 11, 2014 at 12:28 AM, Weedy <[email protected]> wrote: >>> >>> I just finished up with a wonderful experience where card.freenode.netbecame a steaming pile of crap. >>> I'm not really active on freenode as of late so I didn't notice how many time or how often I was lagging out, By the time I fixed the problem I was banned from almost every channel on the network. >>> >>> Two things: >>> 1. Why doesn't /reconnect have a -next or -cycle? >>> 2. Why aren't there any heuristics for server where if I'm dropped X times in a hour it's probably a bad server and we need to try another. Or at least every say 3 reconnects try another server. >>> >>> Thank you for your time. >> >> --047d7b10d0b50fa0df04f9272876 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <p dir=3D"ltr">irssi never STOPPED trying to reconnect, so I got banned fro= m my channels.<br> If it would have just fallen back to another sever in the group I would hav= e been fine. I mostly wanted to know why irssi handles reconnects like it d= oes. Specifically why short lived connections still count as successful.</p= > <p dir=3D"ltr">On 11 May 2014 16:33, "Nathan Van Ymeren" <<a h= ref=3D"mailto:[email protected]">[email protected]</a>> wrote:<b= r> ><br> > Sounds like OP's problem is being dropped from the network due to = server issues.=C2=A0 Using a BNC is not likely to solve these types of prob= lems (I.e. a bad server is dropping clients).<br> ><br> > On May 11, 2014 10:24 AM, "Max Sigma" <<a href=3D"mailto:= [email protected]">[email protected]</a>> wrote:<br> >><br> >> Honestly,<br> >><br> >> Not meaning to act like a cock or anything but most people set the= ir ZNC configs to reconnect/rejoin rooms if you were kicked, local kill'= ;d or dropped connection.<br> >><br> >> If you don't already use ZNC I'd reccomend you check it ou= t.<br> >><br> >><br> >> On Sun, May 11, 2014 at 12:28 AM, Weedy <<a href=3D"mailto:weed= [email protected]">[email protected]</a>> wrote:<br> >>><br> >>> I just finished up with a wonderful experience where <a href= =3D"http://card.freenode.net">card.freenode.net</a> became a steaming pile = of crap.<br> >>> I'm not really active on freenode as of late so I didn'= ;t notice how many time or how often I was lagging out, By the time I fixed= the problem I was banned from almost every channel on the network.<br> >>><br> >>> Two things:<br> >>> =C2=A01. Why doesn't /reconnect have a -next or -cycle?<br= > >>> =C2=A02. Why aren't there any heuristics for server where = if I'm dropped X times in a hour it's probably a bad server and we = need to try another. Or at least every say 3 reconnects try another server.= <br> >>><br> >>> Thank you for your time.<br> >><br> >><br> </p> --047d7b10d0b50fa0df04f9272876--