Understanding the persistent bitmap cache
Robert James <[email protected]>
| Newsgroups | gmane.network.rdesktop.devel |
|---|---|
| Message-ID | <[email protected]> |
I'm trying to understand the inner workings of the persistent bitmap cache. When looking at what seems to be stored, it seems like the bitmap width and height are always set to 0x40 (64), even if the bitmap length is much less than 0x1000 (4096 = 64*64). Where are the missing pixels? Or, if those values are just dummy values: where are the real width and height stored? Finally: What is the sequence for tiling the screen into 64x64 tiles? (eg Bottom-up, left-right) Or is it nonstandard? ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev