CFP: Extended Deadline: April 12 (FIRM) IEEE International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT 2017)

[email protected] Tue, 28 Mar 2017 09:13:26 +0200
Newsgroups gmane.network.simulator.isi
Message-ID <20170328091326.Horde.P6SFbgIGNPzbtqDNyFw9t3p@webmail.math.unipd.it>

6th International Workshop on
Digital Entertainment, Networked Virtual Environments, and Creative Technology
(DENVECT 2017)
http://www.math.unipd.it/~cpalazzi/DENVECT17/

Heraklion, Crete, Greece -- July 3, 2017
Co-Located with IEEE Symposium on Computers and Communications (ISCC 2017)
http://www.ics.forth.gr/iscc2017/
Technically co-sponsored by the IEEE Computer Society and the IEEE  
Communications Society


Theme and Scope
===============
Digital entertainment become increasingly important; not only as a  
source of fun but also in serious applications. For instance, games  
are being used in education, training, decisions support,  
communication, marketing and even as art forms, enabling people to  
experience environments and situations that could never be experienced  
in real life. They can create new social networks in which people from  
all over the world meet, talk, and play together. They also pose  
really though challenges in networking that, if properly addressed,  
could provide useful solutions even for many other networked  
applications such as distributed environments/simulations, VoIP,  
Virtual/Augmented Reality, real time control, etc.

New technology, like faster computers and graphics cards, 3D  
multimedia technologies and systems (for display, audio and haptic  
systems, etc…), new interface techniques, broadband connections and  
mobile devices, lead to new entertainment possibilities. But they also  
put a large burden on those of us who must create such systems. Users  
get more demanding. They expect not only realistic and immersive  
graphics and physics but also network interactivity and fairness. They  
expect gripping storylines and systems that automatically adapt.

This is only achievable by hard work and new research. Research in new  
3D multimedia technologies and systems, artificial intelligence,  
human-computer interaction, automatic scenario design, and networking  
support. Fortunately, digital entertainment and creative technology is  
nowadays considered as a serious academic domain and the number of  
researchers studying these topics is rapidly increasing.

The IEEE Digital Entertainment, Networked Virtual Environments, and  
Creative Technology Workshop is an excellent opportunity to bring  
together academic and industry researchers, designers and computer  
entertainment developers and practitioners, to address and advance the  
research and development issues related to computer entertainment.

Papers presenting original research and applications are being sought  
in all areas of digital entertainment and creative technology.  
Suggested topics include (but are not limited to):
- Mobile, pervasive, P2P and cloud-based games
- Massively multiplayer online games
- Delay tolerant network games
- Network protocols and support for online games
- Online game architectures
- Network traffic measurement and modelling
- Quality of Experience
- Game performance
- Scalability for online games
- Consistency and fairness
- Interactivity, latency and lag compensation
- Cheat detection and prevention
- Messaging and conferencing in games
- User behaviour and social network in games
- Games (Casual, Serious, Mobile, Networked, AR, Ubiquitous, etc.)
- Gamification
- Games for art/culture
- Games and feelings
- Game design and GUI
- Storytelling
- Artificial intelligence for games
- Augmented reality games
- Location/context based games
- Games and social networks
- Operating systems solutions for games
- Experiences on large-scale gaming system design and implementation
- Security, authentication, accounting and digital rights management
- System benchmarking, performance evaluation, and provisioning
- User and usability studies
- Multi-processor techniques for games
- Speech and vision processing as user input techniques
- 3D Development tools and techniques
- Cinematography and games
- Story structure (setting, plot, character, theme) in games
- Game production pipelines, Tools and Middleware


Paper Submissions
=================

We encourage researchers from industry and academia to submit original  
works. Submitted papers must represent original material that is not  
currently under review in any other conference or journal, and has not  
been previously published.
Please refer to the main site for submission guidelines  
(http://www.ics.forth.gr/iscc2017/call-papers.html), but use the EDAS  
link specific for this workshop for the final submission  
(https://edas.info/newPaper.php?c=23263&track=83979). All submissions  
should be written in English with a maximum paper length of six (6)  
printed pages (minimum 10-point font) including figures. Submission of  
papers should be regarded as a commitment such that, if accepted, at  
least one author of the paper will register and attend the conference;  
otherwise it will be removed from the IEEE Digital Library after the  
conference.

Short papers up to four (4) pages can be submitted as well.

- IEEE Paper Templates  
(http://www.ieee.org/conferences_events/conferences/publishing/templates.html)
- EDAS link for PDF submission  
(https://edas.info/newPaper.php?c=23263&track=83979)


Important Dates
===============
Paper submission due: April 12, 2017 (FIRM deadline)
Acceptance notification: May 1, 2017
Camera ready due: May 8, 2017


Organization
============

General Co-Chairs
-----------------
Prof. Abdennour El Rhalibi (Liverpool John Moores University, UK,  
A.Elrhalibi[AT]ljmu.ac.uk)
Prof. Claudio E. Palazzi (University of Padua, Italy,  
cpalazzi[AT]math.unipd.it)
Prof. Marco Roccetti (University of Bologna, Italy, roccetti[AT]cs.unibo.it)

Steering Committee
------------------
Prof. Abdennour El Rhalibi (Liverpool John Moores University, UK)
Prof. Madjid Merabti (The University of Sharjah, UAE)
Prof. Claudio E. Palazzi (University of Padua, Italy)
Prof. Marco Roccetti (University of Bologna, Italy)

TPC Chair
------------------
Dr. Armir Bujari (University of Padua, Italy)