[zebra 23121] Zebra a good fix for gaming issues?
Elijah Anderson <[email protected]> Mon, 07 Apr 2008 00:37:08 -0500
| Newsgroups | gmane.network.zebra |
|---|---|
| Message-ID | <[email protected]> |
Sorry if this message is a double post, I am new to the whole mailing list idea and missed a couple steps in subscribing before sending. Hello All, I'm having an issue with one of my games. The issue is that the game (Battlefield 2142) uses so many ports, that it interferes with everyone else on my network because all those ports have to be forwarded to my machine, and if I don't have the ports forwarded, I can't connect to any of the game servers. Anyways, what I'm trying to do is to get a cheap, yet effective solution to this issue. I don't have the money to go out and buy a new hardware router, especially not to get it home and find that it does no better with this issue. I've heard that the issue is more that my router is too simple, and that to resolve this issue, I'd be better of getting a new (probably very expensive) router capable of doing very complex routing. What I'm thinking of is to remove the hardware router, set up a software router on a small Linux machine that I'm already using as a personal server, and use that to act as the router for the local network. Which brings us to my first and second questions: Would Zebra be a good solution for this, or would I still have the same issues, and what should I do for a firewall solution to keep my local network safe and secure without having to throw up firewalls on all the machines? The issue with this idea is that I don't have any multi-port Ethernet cards, and I only have one spare, single-port card, which brought me to the idea of leaving the new software router behind the hardware router, setting up the hardware router's "DMZ" to send everything to the software router, then having the machines on the local network use the hardware router to connect to the software router to do the actual routing, essentially using the hardware router as the missing Ethernet ports. Thus bringing us to my third question: If this is even possible, what kind of effects should I expect on performance (speed, reliability, overall ping, etc), and security due to the extra steps the data would have to take to get to the internet using this method? I have also considered putting the hardware router behind the software router, but that still leaves my gaming machine behind the hardware router with all the others in the network, ultimately leaving me with the same issue. Any and all answers and comments are welcome. Sincerely, Elijah Anderson