Pentagon lures recruits with videogames

cpratt-UYko1UTVIqz2fBVCVOL8/[email protected] Wed, 28 Jul 2004 15:30:21 -0400
Newsgroups gmane.org.ballistichelmet.heads
Message-ID <[email protected]>
[War. Video games. Dehumanizing your opponent. Turn up the music. Load up the
napalm. After all, it's only us and them. -x]

http://www.americasarmy.com/

>From DN!:

U.S. Army Steps Up Advertising Campaign
AdAge is reporting the US Army is set to launch a new $200 million advertising
campaign in an effort to recruit 80,000 new soldiers next year. In addition the
military continues to use video games as a recruiting tool. On Saturday the Army
is hosting a free video game tournament in New York City featuring the
Pentagon's video game called "America's Army." Since the Pentagon first posted
the America's Army video game online, more than 3.7 million players have registered.


http://www.homelanfed.com/index.php?id=24921

Since its launch just over two years ago, America's Army continues to be one of
the most popular multiplayer PC shooters on the Internet, thanks in large part
because of the backing and funding of the US Army for its unique and free
recruiting tool. The game continues to evolve and grow and to find out more on
the future of America's Army, HomeLAN got a chance to chat with the game's
executive producer and art director Phillip Bossant.

HomeLAN - First, how do you feel about the success of America s Army as a whole?

Phillip Bossant - It feels great to be part of an idea that exceeds expectations
and developed into a dynamic project that has reached millions of people and
continues to do so. The project has great potential, which lends itself well to
a high quality immersive virtual experience. We are thrilled that it has a
legitimate and strong following in the game industry while serving the Army at
the same time.

HomeLAN - America's Army was launched before the US started the war on
terrorism. How does the development team and the US Army feel about making sure
the game works well both as a recruiting tool and as a way to prepare recruits
to fight such a foe?

Phillip Bossant - The America’s Army public release game was certainly designed
to give people a better understanding of the U.S. Army and a flavor of what the
experience of joining the world’s premier fighting force would be like. I think
it goes a long way in communicating Army values by exposing players to
experiences that increase their awareness of what the U.S. Army is about. The
Public Applications version will have done its job if not only awareness is
increased but a faithful experience is conveyed to the player and in some cases
a direct depiction of training and physical location. The project has really
only just begun and evidence of some of its potential is now in development by
the America’s Army: Government and Future Applications teams. These teams are
responsible for making applications of America’s Army to improve training and
simulations for the government.

HomeLAN - Recently, a deal was announced with Ubi Soft to launch a version of
America s Army for consoles. What can you tell us about this version of the game
at this time?

Phillip Bossant - That would be best answered by Ubisoft.

HomeLAN - Will the US Army ever release any mod tools for America's Army at some
point?

Phillip Bossant - This is something under consideration at the present and we
all feel that this would be a positive development. There are many details to
work out before such a thing could take place but we are exploring this possibility.

HomeLAN - Will the PC version of the game ever have a strong single player
component?

Phillip Bossant - We are seriously interested in making a single player and
cooperative mode part of the America’s Army game. We have always felt that this
would be a very natural and desirable addition to the game. They would certainly
lend themselves well to communicating Army Values and provide players with a
greater variation of game play objectives and styles. First we would have to
implement a decent AI system of course but we are exploring this and would like
to see these playing modes in future iterations of the game. The Overmatch
release will feature our first advances in this area.

HomeLAN - How hard is it for the game's development team to keep up with new
items in the US Army for use in the game?

Phillip Bossant - It’s not that hard given that changes seem to come slowly
enough despite the fact that new items are always under development. We
certainly look at new advances and prototypes to consider the impact as well as
the desirability to the current game. This is an ongoing project, however, with
numerous iterations which will take on new forms as well, so I see a lot of room
to explore using many of the newest designs and developments.

HomeLAN - What can you tell us about the next major release of the game, Overmatch?

Phillip Bossant - Overmatch marks a growth in the America’s Army Team. The
addition of Government Apps and Future Apps to the Public Applications team
increases our capacity to develop multiple projects concurrently while cross
migrating achievements from each of the teams. Overmatch will be the first
release to take advantage of this relationship and will feature new developments
such as new vehicle based missions and weaponry. This should prove to be a new
and exciting dimension to the game. In Overmatch players will be able to explore
first hand the combat overmatch capabilities of Special Forces Soldiers in which
a handful of U.S. Special Forces Soldiers can engage and defeat enemy forces of
greatly superior numbers. Overmatch will also include cooperative mode against AI.

HomeLAN - Will the game continue to use Epic's Unreal engine for future versions
of the game?

Phillip Bossant - Yes, definitely. We have already licensed the UE 3 engine and
are in development on different versions of the engine at the moment. Future
releases of our game will try to take full advantage of the advances with the
engine so we expect to take a great game and make it even better!

HomeLAN - What can you tell us about the new America's Army Government
Applications team in North Carolina?

Phillip Bossant - We have two new additions to the America’s Army Team. The
Government Apps team is based in Raleigh, North Carolina close in proximity to
Epic Games and the Future Apps Team in Picatinny, New Jersey. Both teams will
focus on simulation training and weapon prototypes using the Public Apps game as
a core technology and base from which to develop other potential projects that
cater to a specific clientele. Again, this also provides the three of our groups
with an opportunity to share and cross migrate assets while exploring the
potential this game and technology have to offer.

HomeLAN - Finally is there anything else you wish to say about the future of
American s Army?

Phillip Bossant - We aspire to continue developing a first rate AAA game worthy
of respect from the game industry and the heroes we are trying to represent.
We’ve learned a lot since its initial release and intend to bring a richer and
deeper look into the some of the groups that make up the U.S. Army. It’s an
absolute honor to pay tribute to the many outstanding servicemen who deserve our
respect and do so much for us. This game has only begun to achieve its potential
and we look forward to bringing more of it to you all! Expect great things from
us down the road.
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