Re: starting human factors work
Andrew Simchik <[email protected]> Fri, 15 Jan 2010 11:23:13 -0800
| Newsgroups | gmane.org.user-groups.bay-area |
|---|---|
| Message-ID | <[email protected]> |
I found Alan Cooper's book The Inmates Are Running the Asylum an interesting read on the subject of advocating usability within an organization that's not already sold on its value. Though I didn't agree with every word of it by any means, and I don't know what engineers think of the way they're portrayed in it, you might consider checking it out. I'm always a fan of having stakeholders of all kinds watch usability tests, though I don't know if it's the best way to dispel the myth that "users aren't stupid." I've observed and administered some tests where we'd get at least one or two users who appeared unable to do the most "obvious" tasks (some just related to operating system). On the other hand, if someone believes that users -- or, more importantly, your customers specifically -- are "stupid," that's all the more reason to take the time to make the UI simple enough for them to use. After all, the engineers are not paying their own salaries (one hopes). I've been very lucky in that most of the time I've worked with engineers who were at least interested in usability and receptive to working with me. This doesn't mean they took every recommendation I provided (especially on their pet projects), but it helped. Do anything you can to build a rapport, even with just a few key members of the engineering team. Once they trust you and you have a cooperative relationship (as opposed to a judicial one -- they send over a UI and you declare certain aspects of it "unusable"), you can often slip in small but crucial changes even close to deadline. - Drew _______________________________________________ This is the BayCHI Discussions mailing list, [email protected] To change your subscription options, or to unsubscribe, visit http://baychi.org/mailman/listinfo/discussions