EVENT: The Power of Play - Using Fun to Increase Engagement and Drive Viral Distribution

Abi Jones <[email protected]> Thu, 18 Mar 2010 09:28:32 -0700
Newsgroups gmane.org.user-groups.bay-area
Message-ID <[email protected]>
Why do most games fail to go viral?
What product features get people to click and share with their friends?
How would you add an emotion to make Pac-Man, Twitter, or your own game or
application more engaging and viral?

On Saturday, March 27, Nicole Lazzaro of XEODesign (
http://xeodesign.com/founder.html) guides The Power of Play, a day-long
workshop on how to use fun to increase engagement in games and applications
and drive viral distribution.

This workshop is ideal for:
+User Experience Designers
+Game Developers
+Community & Product Managers
+Instructional Designers

Information on BayCHI.org: http://www.baychi.org/calendar/20100327/
Register: http://baychi20100327.eventbrite.com/

Registration closes this Saturday, March 20, so get your tickets now!

Abi Jones
BayCHI Publicity Chair
www.baychi.org / www.twitter.com/baychi / www.facebook.com/sfbaychi
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