EVENT: The Power of Play - Using Fun to Increase Engagement and Drive Viral Distribution
Abi Jones <[email protected]> Thu, 18 Mar 2010 09:28:32 -0700
| Newsgroups | gmane.org.user-groups.bay-area |
|---|---|
| Message-ID | <[email protected]> |
Why do most games fail to go viral? What product features get people to click and share with their friends? How would you add an emotion to make Pac-Man, Twitter, or your own game or application more engaging and viral? On Saturday, March 27, Nicole Lazzaro of XEODesign ( http://xeodesign.com/founder.html) guides The Power of Play, a day-long workshop on how to use fun to increase engagement in games and applications and drive viral distribution. This workshop is ideal for: +User Experience Designers +Game Developers +Community & Product Managers +Instructional Designers Information on BayCHI.org: http://www.baychi.org/calendar/20100327/ Register: http://baychi20100327.eventbrite.com/ Registration closes this Saturday, March 20, so get your tickets now! Abi Jones BayCHI Publicity Chair www.baychi.org / www.twitter.com/baychi / www.facebook.com/sfbaychi _______________________________________________ This is the BayCHI Discussions mailing list, [email protected] To change your subscription options, or to unsubscribe, visit http://baychi.org/mailman/listinfo/discussions