FYI - Countdown to the 20th Anniversary of the ADA: Day 48 - Video Games & Disability
[email protected] Tue, 8 Jun 2010 09:19:36 -0700
| Newsgroups | gmane.org.user-groups.bay-area |
|---|---|
| Message-ID | <[email protected]> |
Folks here may find this recent update from the ADA folks in DC of interest. I look forward to talking with you all in a couple of weeks as I prepare to go to Washington for the conference and to meet with Congressman Henry Waxman. Best, LjR Begin forwarded message: > Date: June 8, 2010 8:02:59 AM PDT > Subject: Countdown to the 20th Anniversary of the ADA: Day 48 - > Video Games & Disability > Source: Disability.gov > > By Guest Blogger Patrick Cokley, Office of Disability Employment > Policy, U.S. Department of Labor > > There is no way that you can ignore the presence of video games. > What was once a hobby designed mostly for children and young men has > become a billion dollar market equal to other forms of > entertainment. Baseball is considered the American past time, and > the values of the sport are supposed to reflect the values of our > nation. Does video gaming have the same influence? If you are a > person with a disability, the answer may be yes. > > Lets look at how we access video games. For those of us of a > certain age, we remember the early days of video games, where in > order to play you had to find an arcade. Gaming was a group activity > and a place to meet friends and competitors. Unfortunately, > accessibility was hard because you had to physically go to a place > to play. The home gaming system has changed that. > > Though there are many different versions of this story, for me, the > change was brought about by the Atari 2600. This 8-bit dynamo made > it so that I no longer was held back by mobility or time, and the > arcade was as accessible and as close as my own living room. Gaming > has developed and grown since those halcyon days. With the Internet > and Wi-Fi, we can play with friends in the same room, across town or > around the world. This interaction engages many people, including > members of the disability community, who because of transportation > or health concerns, may not have been able to connect with such a > large network in the past. > > For people with disabilities, accessibility is as crucial to gaming > as it is to having easy and equal access to facilities. A key > component of accessibility is the interface - what we commonly refer > to as a joystick or controller. Until recently, the joystick or > trackball were your only options for controlling the game, and they > had limited capability to accommodate to the users needs. By the > early 1990s, gaming companies began experimenting with different > forms of interfaces, many of which were designed to use more natural > motion for game controls. Though this was done to enhance game > control, a more organic controller not only turned out to be fun to > use but also more accessible for individuals with dexterity > disabilities. This prompted an approach to gaming and controllers > that is intuitive and more universal than the previous one-size-fits- > all joystick with the red button. > > Some of the latest hurdles to gaming now being addressed are visual > and auditory cues. Faster processing speeds and memory have caused > games to become more complex with extended plot twists, multiple > outcomes, movie quality production and interactivity. These > innovations allow for the types of accessibility that are used in > mainstream media (such as captioning) to let the players know what > is going on. Gamers with visual disabilities have also requested the > ability to change contrast and screen size to better serve players > who are color blind or need larger fonts. Gamers who are deaf can > now play using vibrating controllers, which offer another method of > interaction where hearing is not necessary. > > If you were born after 1975, some form of video gaming, be it > electronic, computer- based or online, has always been an > entertainment option. And, like all forms of entertainment media, > gaming is continuing to evolve. Although it is not completely > accommodating to the needs of individuals with disabilities, there > is certainly a push to make sure that everyone has equal access to > gaming options. > > For More Information > > There are online networks that review the accessibility of various > video games currently on the market. The Web site AbleGamers.comis a > fan-based resource where gamers can find reviews of games based on > their accessibility as well as a forum for discussion on ways to > enjoy an accessible gaming experience. > > > > Read more _______________________________________________ This is the BayCHI Discussions mailing list, [email protected] To change your subscription options, or to unsubscribe, visit http://baychi.org/mailman/listinfo/discussions