Re: "Living Rooms" in Usability Labs
[email protected] Thu, 2 Sep 2010 11:30:34 -0700
| Newsgroups | gmane.org.user-groups.bay-area |
|---|---|
| Message-ID | <[email protected]> |
Can possibly provide kids you can borrow for the "kids running around" part. They will "work" for free, probably. ljr On Sep 2, 2010, at 10:58 AM, Jaime Guerrero wrote: > the Sun Menlo Park usability labs has its largest room reconfigured > as a "playspace" with funky furniture, trendy lighting, etc. This > was used beneficially in a few consumer product studied, but I doubt > the investment in redecorating the room really paid off in more > accurate test results. > > I've used Cisco's generic usability labs "tricked out" with comfy > lounge chairs (borrowed from the labs' lobby), potted plants, lamps, > and a big HD TV. That environment was successfully used to test a > consumer TV product. Test Subjects seemed to accept the livingroom- > like environment and behave as they would at home. The chair > seating angle I believe is a critical element in a realistic > environment. No one seated in a "task chair" is going to hold their > body nor a remote control in the same way as they would on the sofa > in a living room. Additional detail that would make for a more > realistic test environment would be harder to simulate in a lab: > kids running around, spouse interference/collaboration, the phone > ringing, being tired at the end of the day, etc. > > the Sun Santa Clara Java-Mobility usability lab was used to test > mobile devices. I am guessing that this was slightly less accurate, > since the environmental dimensions of using a mobile device are a > big part of their usability. For example, being in a distracting, > noisy, visually stimulating, constantly-changing environment, having > to look up when crossing the street, etc. In the lab, the user > either had the device bolted to a desk (very unrealistic) or they > held it but there was a gooseneck-mounted camera glued to the device > with a long cable, limiting movement and making the whole thing > heavy and unwieldy (which is not the UX when using a mobile > device). It's tough doing realistic usability testing on a device > if you want to capture traditional u-testing data such as screen > video and face video. > > > > > On Sep 1, 2010, at 7:07pm, Mitchell Gass wrote: > >> For studies of products that are most likely to be used in a living >> room, a client is interested in adding a "living room" test room to >> their existing usability lab. I believe I've seen two in the Bay >> Area, one at Intuit and another at the old Sun Microsystems lab in >> Mountain View. Do these still exist? Are there others? If you've >> designed or used rooms like these, do you have any advice you can >> give for someone who'd like to build a room like this? >> >> Thanks for any suggestions! >> >> Mitchell Gass >> uLab | PDA: Learning from Users | Designing with Users >> Berkeley, CA 94707 USA >> +1 510 525-6864 office >> +1 415 637-6552 mobile >> +1 510 525-4246 fax >> http://www.participatorydesign.com/ >> _______________________________________________ >> This is the BayCHI Discussions mailing list, [email protected] >> To change your subscription options, or to unsubscribe, visit http://baychi.org/mailman/listinfo/discussions > _______________________________________________ > This is the BayCHI Discussions mailing list, [email protected] > To change your subscription options, or to unsubscribe, visit http://baychi.org/mailman/listinfo/discussions _______________________________________________ This is the BayCHI Discussions mailing list, [email protected] To change your subscription options, or to unsubscribe, visit http://baychi.org/mailman/listinfo/discussions