Re: "Living Rooms" in Usability Labs

[email protected] Thu, 2 Sep 2010 11:30:34 -0700
Newsgroups gmane.org.user-groups.bay-area
Message-ID <[email protected]>
Can possibly provide kids you can borrow for the "kids running around"  
part. They will "work" for free, probably.

ljr






On Sep 2, 2010, at 10:58 AM, Jaime Guerrero wrote:

> the Sun Menlo Park usability labs has its largest room reconfigured  
> as a "playspace" with funky furniture, trendy lighting, etc.  This  
> was used beneficially in a few consumer product studied, but I doubt  
> the investment in redecorating the room really paid off in more  
> accurate test results.
>
> I've used Cisco's generic usability labs "tricked out" with comfy  
> lounge chairs (borrowed from the labs' lobby), potted plants, lamps,  
> and a big HD TV.  That environment was successfully used to test a  
> consumer TV product.  Test Subjects seemed to accept the livingroom- 
> like environment and behave as they would at home.  The chair  
> seating angle I believe is a critical element in a realistic  
> environment.  No one seated in a "task chair" is going to hold their  
> body nor a remote control in the same way as they would on the sofa  
> in a living room.  Additional detail that would make for a more  
> realistic test environment would be harder to simulate in a lab:  
> kids running around, spouse interference/collaboration, the phone  
> ringing, being tired at the end of the day, etc.
>
> the Sun Santa Clara Java-Mobility usability lab was used to test  
> mobile devices.  I am guessing that this was slightly less accurate,  
> since the environmental dimensions of using a mobile device are a  
> big part of their usability.  For example, being in a distracting,  
> noisy, visually stimulating, constantly-changing environment, having  
> to look up when crossing the street, etc.  In the lab, the user  
> either had the device bolted to a desk (very unrealistic) or they  
> held it but there was a gooseneck-mounted camera glued to the device  
> with a long cable, limiting movement and making the whole thing  
> heavy and unwieldy (which is not the UX when using a mobile  
> device).  It's tough doing realistic usability testing on a device  
> if you want to capture traditional u-testing data such as screen  
> video and face video.
>
>
>
>
> On Sep 1, 2010, at 7:07pm, Mitchell Gass wrote:
>
>> For studies of products that are most likely to be used in a living  
>> room, a client is interested in adding a "living room" test room to  
>> their existing usability lab. I believe I've seen two in the Bay  
>> Area, one at Intuit and another at the old Sun Microsystems lab in  
>> Mountain View. Do these still exist? Are there others? If you've  
>> designed or used rooms like these, do you have any advice you can  
>> give for someone who'd like to build a room like this?
>>
>> Thanks for any suggestions!
>>
>> Mitchell Gass
>> uLab | PDA: Learning from Users | Designing with Users
>> Berkeley, CA 94707 USA
>> +1 510 525-6864 office
>> +1 415 637-6552 mobile
>> +1 510 525-4246 fax
>> http://www.participatorydesign.com/
>> _______________________________________________
>> This is the BayCHI Discussions mailing list, [email protected]
>> To change your subscription options, or to unsubscribe, visit http://baychi.org/mailman/listinfo/discussions
> _______________________________________________
> This is the BayCHI Discussions mailing list, [email protected]
> To change your subscription options, or to unsubscribe, visit http://baychi.org/mailman/listinfo/discussions
_______________________________________________
This is the BayCHI Discussions mailing list, [email protected]
To change your subscription options, or to unsubscribe, visit http://baychi.org/mailman/listinfo/discussions