Re: BeagleSNES project

Ralph Figueroa <[email protected]> Tue, 26 Mar 2013 14:35:11 -0400
Newsgroups gmane.org.user-groups.jaxlug
Message-ID <CAK3okACa1+iWPbXqbH2Hw4=LXDBfgkqa=ixsZtPY9HV==XsW-A@mail.gmail.com>
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This is a very cool project!
On Mar 26, 2013 2:24 PM, "Jess Hires" <[email protected]> wrote:

> Awesome project, thanks for sharing!
>
> Jess
>
>
> On Mon, Mar 25, 2013 at 5:49 PM, Andrew Henderson <[email protected]
> >wrote:
>
> > Hello everyone.  I don't write on the list very much these days, since I
> > have not been living in the JAX area for the past two years.  I have had
> > the opportunity to visit with many of you on the few occasions when I had
> > the privilege of speaking to the LUG about topics such as embedded Linux
> > and device driver development.  In that vein, I would like to take the
> > opportunity to show you some of my more recent Linux work.
> >
> > I left JAX when I moved to Syracuse, NY to begin my PhD degree in
> > electrical and computer engineering at Syracuse University.  I have a
> > course this term that requires a course project using the ARM-based
> > BeagleBoard-xM hardware platform. Overall, I've been pretty happy with
> the
> > power and performance of the BeagleBoard platforms, and I recommend them
> to
> > anyone interested in getting started with embedded computing.
> >
> > Anyway, after about 80 hours of building and patching Linux kernels,
> > coding, and other assorted tinkering, I have this to show for my efforts:
> >
> > https://www.youtube.com/watch?**v=8pl87z0w8B0<
> https://www.youtube.com/watch?v=8pl87z0w8B0>
> >
> > This is BeagleSNES, a Super Nintendo emulation platform for the
> > BeagleBoard-xM. I've been cleaning up source code for an OSS release, and
> > I'm in the process of getting a web page set up (beaglesnes.org) for
> > downloads and documentation.  In short, it is a nice GUI front-end for
> > selecting games, an emulator for playing the games, and a custom embedded
> > OS environment (bootloader, kernel, filesystem).  It is an appliance: you
> > turn it on and it boots up straight to the game selection menu.  It is
> > still quite rough around the edges, but not a bad start.
> >
> > Preparing an embedded project for release can become quite tricky, since
> > there is a bit more to it than simply releasing source code with a
> > configure script.  There are multiple components to consider (apps,
> kernel,
> > bootloader, file system image).  I've released and managed several OSS
> > projects in the past, but releasing an embedded platform project is
> quite a
> > bit more complex and it has taken some time thus far to get everything
> > prepared and packaged up.
> >
> > Andrew
> >
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