Re: Tragic State of FreeBSD Audio/Sound
Sulev-Madis Silber <[email protected]> Sun, 26 Jul 2026 16:10:20 +0300
| Newsgroups | gmane.os.freebsd.current |
|---|---|
| Message-ID | <[email protected]> |
power draw? filtering? variable power use? data interference tho, we kind of ruled those out i think but what if other oses control hw differently=2E maybe some freq scaling wild guesses eh i'm curious what the fix is, really=2E=2E=2E On July 26, 2026 10:11:31 AM GMT+03:00, vermaden <vermaden@interia=2Epl> w= rote: >Hi, > >I will not quote the earlier messages as I found new way to generate this= buzzing sound (for debugging)=2E > >Works both for 14=2E4-RELEASE (I downgraded to that for less sound issues= ) and latest 15=2E1-RELEASE=2E > >Start playing some MP3 with 'audio/deadbeef' player - I tried both PulseA= udio and OSS backends - same behavior - You need to compile Deadbeef from p= orts if You want to have PulseAudio backend=2E > >Next install 'benchmarks/glmark2' and run it without any other parameters= with 'glmark2' command=2E > >First benchmark is 'rotating horse', second is 'rotating crate box' - buz= zing will start at the end of 'horse' and will continue on the 'box' and re= st of the benchmarks=2E > >Setting these change nothing: ># sysctl hw=2Esnd=2Etimeout=3D0 ># sysctl hw=2Esnd=2Elatency=3D0 > >Bug submitted here: >https://bugs=2Efreebsd=2Eorg/bugzilla/show_bug=2Ecgi?id=3D297059 > >Regards, >vermaden > >