git: 5f44ac464236 - main - games/libretro-shaders-slang: Update to g20260715
Daniel Engberg <[email protected]> Sat, 01 Aug 2026 07:32:58 +0000
| Newsgroups | gmane.os.freebsd.devel.cvs.ports |
|---|---|
| Message-ID | <6a6da12a.1ee1a.539d5c21__49307.7591572487$1785569782$gmane$org@gitrepo.freebsd.org> |
The branch main has been updated by diizzy: URL: https://cgit.FreeBSD.org/ports/commit/?id=5f44ac464236bb6ce62ec49ebefa19e06c38a1e1 commit 5f44ac464236bb6ce62ec49ebefa19e06c38a1e1 Author: Stefan Schlosser <[email protected]> AuthorDate: 2026-07-25 08:55:38 +0000 Commit: Daniel Engberg <[email protected]> CommitDate: 2026-08-01 07:32:29 +0000 games/libretro-shaders-slang: Update to g20260715 Changelog: https://github.com/libretro/slang-shaders/compare/cb8e534...3b0d6aa PR: 297042 --- games/libretro-shaders-slang/Makefile | 4 +- games/libretro-shaders-slang/distinfo | 6 +- games/libretro-shaders-slang/pkg-plist | 130 +++++++++++++++++++++++++++------ 3 files changed, 114 insertions(+), 26 deletions(-) diff --git a/games/libretro-shaders-slang/Makefile b/games/libretro-shaders-slang/Makefile index f35d9d3a702b..3a5ecaa3e894 100644 --- a/games/libretro-shaders-slang/Makefile +++ b/games/libretro-shaders-slang/Makefile @@ -1,5 +1,5 @@ PORTNAME= libretro-shaders-slang -DISTVERSION= g20260621 +DISTVERSION= g20260715 CATEGORIES= games MAINTAINER= [email protected] @@ -13,7 +13,7 @@ LICENSE_COMB= multi USE_GITHUB= yes GH_ACCOUNT= libretro GH_PROJECT= slang-shaders -GH_TAGNAME= cb8e5341db3bb6ef4a34003f581c831eb8bd6cf2 +GH_TAGNAME= 3b0d6aa1d134a168478cd9c904a866d969f8882b DATADIR= ${PREFIX}/share/libretro/shaders/shaders_slang diff --git a/games/libretro-shaders-slang/distinfo b/games/libretro-shaders-slang/distinfo index bc33cf62f9e4..cac6edc2fba5 100644 --- a/games/libretro-shaders-slang/distinfo +++ b/games/libretro-shaders-slang/distinfo @@ -1,3 +1,3 @@ -TIMESTAMP = 1782205075 -SHA256 (libretro-slang-shaders-g20260621-cb8e5341db3bb6ef4a34003f581c831eb8bd6cf2_GH0.tar.gz) = a77e91448e9c35728374d23139aef1991aa7b82c32a5eda5b4671c642df0baef -SIZE (libretro-slang-shaders-g20260621-cb8e5341db3bb6ef4a34003f581c831eb8bd6cf2_GH0.tar.gz) = 47719049 +TIMESTAMP = 1784969548 +SHA256 (libretro-slang-shaders-g20260715-3b0d6aa1d134a168478cd9c904a866d969f8882b_GH0.tar.gz) = d1e6833158c93357483c8a051a2b9c8ea5e34e98bfe3e68e0f9d54ba5eb93e86 +SIZE (libretro-slang-shaders-g20260715-3b0d6aa1d134a168478cd9c904a866d969f8882b_GH0.tar.gz) = 50266593 diff --git a/games/libretro-shaders-slang/pkg-plist b/games/libretro-shaders-slang/pkg-plist index f0a0cdf52c93..dea4864b8cb0 100644 --- a/games/libretro-shaders-slang/pkg-plist +++ b/games/libretro-shaders-slang/pkg-plist @@ -1225,6 +1225,7 @@ %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/readme.txt %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/refs/bezel-dark.slangp %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/refs/deconvergence-std.slangp +%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/refs/leds_on_1084s.slangp %%DATADIR%%/bezel/koko-aio/config/config-static.inc %%DATADIR%%/bezel/koko-aio/config/config-user-optional-template.txt %%DATADIR%%/bezel/koko-aio/config/plugins/00_readme.txt @@ -1238,6 +1239,7 @@ %%DATADIR%%/bezel/koko-aio/koko-aio-ng.slangp %%DATADIR%%/bezel/koko-aio/refs/bezel-dark.slangp %%DATADIR%%/bezel/koko-aio/refs/deconvergence-std.slangp +%%DATADIR%%/bezel/koko-aio/refs/leds_on_1084s.slangp %%DATADIR%%/bezel/koko-aio/shaders-ng/ambi_temporal_pass.slang %%DATADIR%%/bezel/koko-aio/shaders-ng/avglum_pass.slang %%DATADIR%%/bezel/koko-aio/shaders-ng/bloom_pass_1.slang @@ -3336,10 +3338,75 @@ %%DATADIR%%/edge-smoothing/artcnn/shaders/artcnn-header-common.inc %%DATADIR%%/edge-smoothing/artcnn/shaders/artcnn-jinc-math.inc %%DATADIR%%/edge-smoothing/artcnn/shaders/artcnn-jinc2-on-yuv.slang +%%DATADIR%%/edge-smoothing/artcnn/shaders/artcnn-planar-common.inc %%DATADIR%%/edge-smoothing/artcnn/shaders/artcnn-rgb-to-yuv.slang %%DATADIR%%/edge-smoothing/artcnn/shaders/artcnn-yuv-to-rgb-2x.slang %%DATADIR%%/edge-smoothing/cleanEdge/cleanEdge-scale.slangp %%DATADIR%%/edge-smoothing/cleanEdge/shaders/cleanEdge-scale.slang +%%DATADIR%%/edge-smoothing/cunny/CuNNy-3x12-nvl-2x-rgb.slangp +%%DATADIR%%/edge-smoothing/cunny/CuNNy-4x12-nvl-2x-rgb.slangp +%%DATADIR%%/edge-smoothing/cunny/CuNNy-4x16-nvl-2x-rgb.slangp +%%DATADIR%%/edge-smoothing/cunny/CuNNy-4x24-nvl-2x-rgb.slangp +%%DATADIR%%/edge-smoothing/cunny/CuNNy-4x32-nvl-2x-rgb.slangp +%%DATADIR%%/edge-smoothing/cunny/CuNNy-8x32-nvl-2x-rgb.slangp +%%DATADIR%%/edge-smoothing/cunny/CuNNy-fast-nvl-2x-luma.slangp +%%DATADIR%%/edge-smoothing/cunny/CuNNy-faster-nvl-2x-luma.slangp +%%DATADIR%%/edge-smoothing/cunny/CuNNy-veryfast-nvl-2x-luma.slangp +%%DATADIR%%/edge-smoothing/cunny/LICENSE +%%DATADIR%%/edge-smoothing/cunny/README.md +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-3x12-nvl-conv1.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-3x12-nvl-conv2.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-3x12-nvl-conv3.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-3x12-nvl-in.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-3x12-nvl-out-rgb.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x12-nvl-conv1.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x12-nvl-conv2.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x12-nvl-conv3.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x12-nvl-conv4.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x12-nvl-in.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x12-nvl-out-rgb.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x16-nvl-conv1.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x16-nvl-conv2.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x16-nvl-conv3.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x16-nvl-conv4.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x16-nvl-in.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x16-nvl-out-rgb.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x24-nvl-conv1.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x24-nvl-conv2.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x24-nvl-conv3.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x24-nvl-conv4.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x24-nvl-in.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x24-nvl-out-rgb.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x32-nvl-conv1.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x32-nvl-conv2.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x32-nvl-conv3.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x32-nvl-conv4.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x32-nvl-in.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-4x32-nvl-out-rgb.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-8x32-nvl-conv1.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-8x32-nvl-conv2.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-8x32-nvl-conv3.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-8x32-nvl-conv4.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-8x32-nvl-conv5.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-8x32-nvl-conv6.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-8x32-nvl-conv7.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-8x32-nvl-conv8.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-8x32-nvl-in.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-8x32-nvl-out-rgb.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-fast-nvl-conv1.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-fast-nvl-conv2.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-fast-nvl-in.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-fast-nvl-out-rgb.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-faster-nvl-conv1.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-faster-nvl-conv2.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-faster-nvl-in.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-faster-nvl-out-rgb.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-rgb-common.inc +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-rgb-input-copy.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-veryfast-nvl-conv1.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-veryfast-nvl-conv2.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-veryfast-nvl-in.slang +%%DATADIR%%/edge-smoothing/cunny/shaders/CuNNy-veryfast-nvl-out-rgb.slang %%DATADIR%%/edge-smoothing/ddt/3-point.slangp %%DATADIR%%/edge-smoothing/ddt/cut.slangp %%DATADIR%%/edge-smoothing/ddt/ddt-extended.slangp @@ -3402,6 +3469,10 @@ %%DATADIR%%/edge-smoothing/nedi/shaders/nedi-pass0.slang %%DATADIR%%/edge-smoothing/nedi/shaders/nedi-pass1.slang %%DATADIR%%/edge-smoothing/nedi/shaders/nedi-pass2.slang +%%DATADIR%%/edge-smoothing/nis/nis.slangp +%%DATADIR%%/edge-smoothing/nis/shaders/nis-coef.slang +%%DATADIR%%/edge-smoothing/nis/shaders/nis-luma.slang +%%DATADIR%%/edge-smoothing/nis/shaders/nis-scaler.slang %%DATADIR%%/edge-smoothing/nnedi3/LICENSE %%DATADIR%%/edge-smoothing/nnedi3/README.md %%DATADIR%%/edge-smoothing/nnedi3/nnedi3-nns16-2x-luma.slangp @@ -3415,32 +3486,41 @@ %%DATADIR%%/edge-smoothing/nnedi3/shaders/jinc2-cshift-rgb.slang %%DATADIR%%/edge-smoothing/nnedi3/shaders/jinc2-on-passoutput0.slang %%DATADIR%%/edge-smoothing/nnedi3/shaders/jinc2-on-passoutput3.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-common.inc +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-combine-common.inc +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-combine-h-prev1.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-combine-h-prev3.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-combine-h-prev5.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-combine-v-original.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-combine-v-pass0.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-combine-v-pass3.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-combine-v-prev2.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-combine-v-prev4.slang %%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns128-win8x4-kernel.inc -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns128-win8x4-pass1-luma.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns128-win8x4-pass1-rgb.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns128-win8x4-pass2-luma.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns128-win8x4-pass2-rgb.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns128-win8x4-predict-h-luma.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns128-win8x4-predict-h-rgb.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns128-win8x4-predict-v-luma.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns128-win8x4-predict-v-rgb.slang %%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-kernel.inc -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-luma.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-rgb.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-luma.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-rgb.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-predict-h-luma.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-predict-h-rgb.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-predict-v-luma.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-predict-v-rgb.slang %%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns256-win8x4-kernel.inc -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns256-win8x4-pass1-luma.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns256-win8x4-pass1-rgb.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns256-win8x4-pass2-luma.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns256-win8x4-pass2-rgb.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns256-win8x4-predict-h-luma.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns256-win8x4-predict-h-rgb.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns256-win8x4-predict-v-luma.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns256-win8x4-predict-v-rgb.slang %%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns32-win8x4-kernel.inc -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-luma.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-rgb.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-luma.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-rgb.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns32-win8x4-predict-h-luma.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns32-win8x4-predict-h-rgb.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns32-win8x4-predict-v-luma.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns32-win8x4-predict-v-rgb.slang %%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns64-win8x4-kernel.inc -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-luma.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-rgb.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-luma.slang -%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-rgb.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns64-win8x4-predict-h-luma.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns64-win8x4-predict-h-rgb.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns64-win8x4-predict-v-luma.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-nns64-win8x4-predict-v-rgb.slang +%%DATADIR%%/edge-smoothing/nnedi3/shaders/nnedi3-predict-common.inc %%DATADIR%%/edge-smoothing/nnedi3/shaders/rgb-to-yuv.slang %%DATADIR%%/edge-smoothing/nnedi3/shaders/yuv-to-rgb-2x.slang %%DATADIR%%/edge-smoothing/nnedi3/shaders/yuv-to-rgb-4x.slang @@ -3620,6 +3700,7 @@ %%DATADIR%%/gpu/shaders/3dfx/old/3dfx_pass_1.slang %%DATADIR%%/gpu/shaders/3dfx/old/3dfx_pass_2.slang %%DATADIR%%/gpu/shaders/powervr2.slang +%%DATADIR%%/handheld/3ds-lcd-grid-v2.slangp %%DATADIR%%/handheld/agb001.slangp %%DATADIR%%/handheld/ags001.slangp %%DATADIR%%/handheld/authentic_gbc.slangp @@ -3639,6 +3720,7 @@ %%DATADIR%%/handheld/color-mod/psp-color.slangp %%DATADIR%%/handheld/color-mod/sp101-color.slangp %%DATADIR%%/handheld/color-mod/vba-color.slangp +%%DATADIR%%/handheld/console-border/3ds-auto-gap.slangp %%DATADIR%%/handheld/console-border/dmg.slangp %%DATADIR%%/handheld/console-border/gb-dmg-alt.slangp %%DATADIR%%/handheld/console-border/gb-light-alt.slangp @@ -3654,8 +3736,10 @@ %%DATADIR%%/handheld/console-border/gbc-lcd-grid-v2.slangp %%DATADIR%%/handheld/console-border/gbc.slangp %%DATADIR%%/handheld/console-border/gg.slangp +%%DATADIR%%/handheld/console-border/nds-auto-gap.slangp %%DATADIR%%/handheld/console-border/ngpc.slangp %%DATADIR%%/handheld/console-border/psp.slangp +%%DATADIR%%/handheld/console-border/resources/3ds-border-4x.png %%DATADIR%%/handheld/console-border/resources/color-border-square-4x.png %%DATADIR%%/handheld/console-border/resources/dirty-glass.png %%DATADIR%%/handheld/console-border/resources/dmg-background.png @@ -3663,11 +3747,13 @@ %%DATADIR%%/handheld/console-border/resources/dmg-palette.png %%DATADIR%%/handheld/console-border/resources/gba-border-square-4x.png %%DATADIR%%/handheld/console-border/resources/gg-border-square-4x.png +%%DATADIR%%/handheld/console-border/resources/nds-border-4x.png %%DATADIR%%/handheld/console-border/resources/ngpc-border-square-4x.png %%DATADIR%%/handheld/console-border/resources/pocket-background.png %%DATADIR%%/handheld/console-border/resources/pocket-border-square-4x.png %%DATADIR%%/handheld/console-border/resources/pocket-palette.png %%DATADIR%%/handheld/console-border/resources/psp border.png +%%DATADIR%%/handheld/console-border/shader-files/3ds-pass.slang %%DATADIR%%/handheld/console-border/shader-files/border-auto-scale.slang %%DATADIR%%/handheld/console-border/shader-files/border.slang %%DATADIR%%/handheld/console-border/shader-files/gb-pass-5.slang @@ -3678,6 +3764,7 @@ %%DATADIR%%/handheld/console-border/shader-files/gb-pass4.slang %%DATADIR%%/handheld/console-border/shader-files/lcd-cgwg/lcd-grid-v2.slang %%DATADIR%%/handheld/console-border/shader-files/lcd-cgwg/lcd-grid.slang +%%DATADIR%%/handheld/console-border/shader-files/nds-pass.slang %%DATADIR%%/handheld/dot.slangp %%DATADIR%%/handheld/ds-hybrid-sabr.slangp %%DATADIR%%/handheld/ds-hybrid-scalefx.slangp @@ -3702,6 +3789,7 @@ %%DATADIR%%/handheld/lcd1x_nds.slangp %%DATADIR%%/handheld/lcd1x_psp.slangp %%DATADIR%%/handheld/lcd3x.slangp +%%DATADIR%%/handheld/nds-lcd-grid-v2.slangp %%DATADIR%%/handheld/pixel_transparency.slangp %%DATADIR%%/handheld/retro-tiles.slangp %%DATADIR%%/handheld/retro-v2.slangp