Re: mesa-dri uses llvm60
Kevin Oberman <[email protected]>
| Newsgroups | gmane.os.freebsd.devel.x11 |
|---|---|
| Message-ID | <CAN6yY1t6g3-M3mMn2H4EP_F8NOBMKiRuFJfSNavxBdXJ-UNW+g@mail.gmail.com> |
On Mon, Jan 14, 2019 at 10:36 AM Brooks Davis <[email protected]> wrote: > On Fri, Jan 11, 2019 at 06:14:04PM -0500, Robert Huff wrote: > > > > Is it posible to use the system compiler (7.0) on amd64? > > (llvm is a hog - 800 mb installed, and 2+ hours to compile. I'd > > _love_ to get rid of it.) > > > https://wiki.freebsd.org/WhyDoIHaveToBuildLLVMWhenIAlreadyHaveClangInstalled#preview > > TL;DR: No, mesa (like basically all modern 3D graphics systems) depends > on parts of LLVM that the base system can't include due to a lack of > interface stability. > > -- Brooks > OK. I think that we have now resolved that mesa requires a full LLVM install. Can we get back to what I thpought was the original question? Does mesa-dri require llvm-60 or will it work properly with llvm70. I was under the impression that recent version of mesa could be built and run with either with 6 or 7 and this port is the only reason I have both versions installed. If llvm70 is adequate, I can delete llvm6 and free up a lot of space as all of my other ports requiring full LLVM can or must use 7. I have built it with llvm70 which requires a single character change to Makefile.common. Built just fine, bit I can't test it until I can restart X and that might be a day or more. BTW, I never build compilers. gcc, clang or rust. I always install the package. I just can't justify the time and CPU it takes to build from source. -- Kevin Oberman, Part time kid herder and retired Network Engineer E-mail: [email protected] PGP Fingerprint: D03FB98AFA78E3B78C1694B318AB39EF1B055683 _______________________________________________ [email protected] mailing list https://lists.freebsd.org/mailman/listinfo/freebsd-x11 To unsubscribe, send any mail to "[email protected]"