Shark memory map?
Mouse <[email protected]> Sun, 14 Sep 2025 14:12:32 -0400 (EDT)
| Newsgroups | gmane.os.netbsd.ports.arm |
|---|---|
| Message-ID | <[email protected]> |
I've got a shark. It works fine. But I've got only one, so I'd like to insulate myself against it breaking. So, I figured, I'd build an emulator while it still works and I thus have something to compare against. But that means I need more detailed info. I've got EC-R8JLB-TE, the user guide. It helps some. I probably can figure out a lot by experimenting; I did find a note in the user guide (page 4-12) which implies that the ROM exists based at 0x8a000000 but there is a PAL in the address path which effectively ORs 0x8a000000 into the address lines for the sake of early startup, so that would be an interesting place to start looking. But I thought I'd ask here first to see if anyone can point me at a document already written that describes the memory map and such. Presumably something of the sort existed once upon a time - DEC could hardly have built it without one - but that's not to say that any copies made it out to the public, nor for that matter than any copies still exist. /~\ The ASCII Mouse \ / Ribbon Campaign X Against HTML [email protected] / \ Email! 7D C8 61 52 5D E7 2D 39 4E F1 31 3E E8 B3 27 4B