Re: New wsdisplay for playstation2
Izumi Tsutsui <[email protected]> Sat, 1 Nov 2003 00:43:31 +0900
| Newsgroups | gmane.os.netbsd.ports.playstation2,gmane.os.netbsd.devel.kernel |
|---|---|
| Message-ID | <[email protected]> |
In article <[email protected]> [email protected] wrote: > I faced another problem. I need some interrupt code to upload the > screen memory to the framebuffer, but that fails miserably when > entering ddb. Is there any way to leave an interrupt running even when > ddb is entered? I think all interrupts are disabled on ddb prompt. I'm not sure how this should be handled, but I guess you have to prepare special cnputc() function (which will be enabled by cnpoll()) that kicks DMA transfer manually to upload framebuffer on each character output. > Finally, I don't know if the attach/cninit code is right. If gsfb_init() is called in gsfbcninit(), maybe gsfb_attach() doesn't have to call gsfb_init() again. (see sys/dev/tc/sfb.c and sys/arch/dreamcast/dev/pvr.c etc.) --- Izumi Tsutsui [email protected]