Re: Xbox port
David Maxwell <[email protected]>
| Newsgroups | gmane.os.netbsd.ports |
|---|---|
| Message-ID | <20040318205940.GQ314@mail> |
On Thu, 18 Mar 2004, [email protected] wrote: > Hi all, > > I've been working on a port to the Xbox. So far I got a patched kernel with > a ramdisk ready to be tested. I am still working on the bootloader. Is > anybody > else working on this? Is anybody interested in helping me? Since I don't > know > which is the regular procedure to start a new port and get it commited, I > would like to know if I should start doing my work under a different > /usr/src/sys/arch, or if I should just be using #ifdef XBOX all over the > i386 port? The rule of thumb question is: "Can you build a kernel that will boot on an XBOX and also on a non-XBOX i386?" If you can, without doing something really ugly, then XBOX is a kernel config in arch i386. If you can't, then XBOX should be its own arch. Either way, you probably don't actually need (or want) #ifdef XBOX anywhere. -- David Maxwell, [email protected]|[email protected] --> (About an Amiga rendering landscapes) It's not thinking, it's being artistic! - Jamie Woods