Re: PowerPC and General Build Questions...
"Axel Dörfler" <[email protected]>
| Newsgroups | gmane.os.openbeos.kernel.devel |
|---|---|
| Message-ID | <3524334104-BeMail@zon> |
Andrew McCall <[email protected]> wrote: > I set up a build environment under Linux PowerPC last night to see > what would build and what wouldn't. I used gcc 3.4, but I am writing > a document to make a self contained build environment using gcc > 2.95.3 > and binutils 2.15. Other than Subversion, is there anything else > that > is required to build Haiku? Not that I know of, if you've taken the Jam in our repository into account. > A few things did build, but most things didn't as I expected. Is > there > a list or knowledge of what is currently buildable on PowerPC > hardware? Not really, I was only trying kernel stuff yet. I seem to remember that libroot.so worked at some point in the past (at least with GCC 2.95.4/ debian), but I think it doesn't do so anymore. > I was also thinking about things like ADB. ADB would never need to > be > built for x86 hardware, like wise for PS/2 (Unless things like > Pegasos > use it) on PPC hardware. Is there a place in the tree where things > like this are split into architectures like > > If I put abd in trunk/src/add-ons/kernel/busses wouldn't it be build > for both architectures? A hacked mouse/keyboard driver combo à la ps2_hid driver would be good enough for me, but you can a) put it in an arch directory, or b) you can tell Jam not to include the target on x86 systems. But as long as the driver can be built on x86, I wouldn't mind if it happened. Bye, Axel. ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_idt77&alloc_id492&op=click