GSoc 2010: File system cache or Kernel as userland process
Nitish Sharma <[email protected]> Wed, 24 Mar 2010 21:36:38 +0100
| Newsgroups | gmane.os.openbeos.kernel.devel |
|---|---|
| Message-ID | <[email protected]> |
--===============4376426460913117987== Content-Type: multipart/alternative; boundary=0016362841321b7254048291e322 --0016362841321b7254048291e322 Content-Type: text/plain; charset=ISO-8859-1 Hi all ! I am a Computer science masters student and highly interested in making contribution to Haiku operating system. I have good experience in C and a brief stint with C++ and Java. I have experience in GNU/Linux kernel development and right now working on Android kernel development. While browsing through Gsoc 2010 Haiku ideas and open tickets, these two tickets interested me the most: http://dev.haiku-os.org/ticket/1070 and http://dev.haiku-os.org/ticket/1102 . I believe it would be a good experience to work on a non-Linux kernel and Haiku is the perfect platform (& best maintained) for that. Please guide me that what would make a good GSoc project: File system cache or kernel as userland process. Any suggested reading? Moreover, considering my experience, if you think some other project is more demanding, for the current state of Haiku, and aligned to my skill set, then please do let me know. I hope I'll be able to make a significant contribution to Haiku. Regards Nitish --0016362841321b7254048291e322 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <span class=3D"Apple-style-span" style=3D"font-family: arial, sans-serif; f= ont-size: 13px; border-collapse: collapse; ">Hi all !<br>I am a Computer sc= ience masters student and highly interested in making contribution to Haiku= operating system. I have good experience in C and a brief stint with C++ a= nd Java. I have experience in GNU/Linux kernel development and right now wo= rking on Android kernel development.=A0<br> While browsing through Gsoc 2010 Haiku ideas and open tickets, these two ti= ckets interested me the most:=A0<a href=3D"http://dev.haiku-os.org/ticket/1= 070" target=3D"_blank" style=3D"color: rgb(42, 93, 176); ">http://dev.haiku= -os.org/ticket/1070</a>=A0and=A0<a href=3D"http://dev.haiku-os.org/ticket/1= 102" target=3D"_blank" style=3D"color: rgb(42, 93, 176); ">http://dev.haiku= -os.org/ticket/1102</a>=A0. I believe it would be a good experience to work= on a non-Linux kernel and Haiku is the perfect platform (& best mainta= ined) for that.<br> Please guide me that what would make a good GSoc project: File system cache= or kernel as userland process. Any suggested reading?=A0<br>Moreover, cons= idering my experience, if you think some other project is more demanding, f= or the current state of Haiku, and aligned to my skill set, then please do = let me know.<br> I hope I'll be able to make a significant contribution to Haiku.<font c= lass=3D"Apple-style-span" color=3D"#888888"><br></font></span><div><span cl= ass=3D"Apple-style-span" style=3D"font-family: arial, sans-serif; font-size= : 13px; border-collapse: collapse; "><br> </span></div><div><span class=3D"Apple-style-span" style=3D"font-family: ar= ial, sans-serif; font-size: 13px; border-collapse: collapse; ">Regards</spa= n></div><div><span class=3D"Apple-style-span" style=3D"font-family: arial, = sans-serif; font-size: 13px; border-collapse: collapse; ">Nitish</span></di= v> --0016362841321b7254048291e322-- --===============4376426460913117987== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev --===============4376426460913117987== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Open-beos-kernel-devel mailing list Open-beos-kernel-devel-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org https://lists.sourceforge.net/lists/listinfo/open-beos-kernel-devel --===============4376426460913117987==--