[ox-en] Re: [ox-en] keimform.de: The Tricky Busin ess of “Copylefting” Hardware
graham <[email protected]>
| Newsgroups | gmane.politics.oekonux.english |
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A couple of practical points re chip manufacture; I've been told (by people who should know, but this is till second hand) two things: - companies manufacturing hardware will officially avoid using any designs with any variety of copyleft just because the legal status is so undefined [there are circumstances in which this is not true - see below] - in practice many engineers ignore this and cannibalize free designs without acknowledgement, relying on the difficulty of proving it. End result is that a large part of the hardware around now is actually based on free designs, but no-one knows - current practice in the hardware industry is always to use as many different varieties of IP law for protection as possible; the tangle is deliberate, not accidental. They actively don't want a clear-cut situation. Having said all that, there are examples of free hardware designs in production under both bsd-style and gpl licences (ie with a nominal assumption that copyright governs). The most important gpl examples (the SPARC varieties) are only possible because Sun always relinquished its right to enforce the other IP rights over the SPARC. And a more logical point: software has source code and executable code, with maybe object code in the middle - but no-one pays any attention to that nowadays as compilers are so efficient. Hardware design may have more stages, each needing human intervention and ingenuity; it's not so simple as 'design' versus 'hardware'. A circuit diagram does not automatically generate a usable mask layout; and each stage may have different implications wrt 'IP' law. My own conclusion (which I've never followed through) is that copyleft equivalents won't be found by looking for an answer for 'hardware' in general, but by working out separate solutions for separate fields. FPGA designs are the simplest case, circuit boards intermediate, ICs hardest. And electronics is different from dress design, or furniture design. The alternative is to give up on copyleft and go for PD. For a long time I didn't like this answer. But I'm currently involved with open street map, and there is a parallel situation there: current license is CC-BY-SA, which is legally invalid for data (though IMO not at all socially invalid). Now there is an attempt to create a copyleft situation using a new license for data with a real mix of legal bases. IMO this creates a great field for lawyers but weakens the involvement of the community, and it's noticeable that in informal polls a very large proportion of contributors are saying they will make their own data PD in preference. I'm also starting to swing towards PD in this case. Graham Christian Siefkes wrote: > [For links, see the web version: > http://www.keimform.de/2009/12/09/the-tricky-business-of-copylefting-hardware/ ] > > It’s probably safe to say that the copyleft principle has been essential > for the success of free software. Copyleft means that all versions of a > software or document will remain free, preventing companies from creating > “value-added” versions of free programs and selling them as proprietary, > non-free software. The GNU General Public License (GPL)—the first and most > well-known incorporation of the copyleft principle—is used for about 50–70% > of all free programs, making it more popular than all other free software > licenses together. > > At first sight, the situation in the newly emerging field of free and open > hardware might seem similar—here, copyleft licenses such as the GPL and the > Creative Commons Attribution-ShareAlike License (BY-SA) are very popular > too (see below for a more detailed analysis). But actually, the situation > is very different for hardware design, since copyleft relies on copyright, > and hardware is (in most cases) not protected by copyright law. > > The Problem: Copyleft Depends on Copyright > ------------------------------------------ > > In hardware design, the copyleft clauses of the GPL and the CC BY-SA > license thus don’t work in the way you might expect them to work. Anybody > who modifies and spreads the design description is bound by them, but > people and companies using the design to build and distribute actual > hardware are not. Vendors can modify the hardware and sell or distribute > the modified hardware without having to publish their modified design, > since licenses only govern the design descriptions (the instructions on how > to build the hardware), not the hardware itself. Here’s how the FSF puts it > in their GPL FAQ: > > Can I use the GPL to license hardware? > > Any material that can be copyrighted can be licensed under the GPL. > GPLv3 can also be used to license materials covered by other > copyright-like laws, such as semiconductor masks. So, as an example, > you can release a drawing of a hardware design under the GPL. However, > if someone used that information to create physical hardware, they > would have no license obligations when distributing or selling that > device: it falls outside the scope of copyright and thus the GPL > itself. > > The problem is that copyright governs only the distribution of information, > but not its usage. If somebody has access to information, they can use them > and act upon them in any way they like without violating copyright law. > > If a bookseller publishes a book describing how to build a product X, the > bookseller cannot prevent me from using this information to build and sell > X. The book is protected by copyright laws, but the factual information > contained in it is not, and my use of that factual information falls > outside of copyright laws. The GPL relaxes the restrictions of copyright, > giving me more freedom to use copyrighted information than I would usually > have, but of course it cannot deny me the freedoms which I always have, > even with full copyright in force. > > A Solution: Patents? > -------------------- > > I know of only one license that is specifically targeted at open hardware > and tries to work around this issue by relying not only on copyright, but > also on a mutual patent immunity clause: the TAPR Open Hardware License, > published in May 2007 (Version 1.0). The idea is that the licensor grants > everybody who complies with the terms of the license the right to use any > relevant patents they control. So if you don’t comply (e.g. by not > publishing the “source” for physical products you build based on the > licensed information), you might get sued by the licensor for patent > violation, but if you comply you’re safe. > > TAPR has published two versions of the license: the Open Hardware License > (OHL), which emulates standard copyleft (like the GPL or CC BY-SA), and the > TAPR Noncommercial Hardware License (NCL), which additionally prohibits > commercial usage (like the CC BY-NC-SA). > > Relying on patent law instead of copyright law for hardware makes sense, > since patent law is made for hardware, while copyright law is made for > information. But it’s also a problem, since getting a patent is a difficult > and costly process, while getting copyright is free and automatic. > > The TAPR licenses will only be really effective if the licensor possesses > relevant patents, or at least if people can’t be entirely sure that (s)he > doesn’t have any such patents. That’s a pretty bad limitation, since > patents are difficult and expensive to get. Most peer projects will be > unable or unwilling to apply for a patent, so the TAPR licenses will hardly > be suitable for them. > > Another unrelated problem of the TAPR licenses is that they require you to > distribute the original designs you’ve received from others in addition to > your own modified version—you must distribute both “before” and “after” > versions of any files you’ve modified (§ 4.2 (b)). This might be extremely > impractical for large version histories (think of hundreds or thousands of > versions), and it makes the creation of printed versions of modified > hardware documentation practically impossible. It’s also unclear what’s the > point of this requirement. > > Pragmatic Solutions: Just Use Standard Copyleft—Or No Copyleft Altogether > ------------------------------------------------------------------------- > > Most open hardware projects seem to care little about the specific issues > of hardware licensing. Most projects aiming for copyleft just apply a > standard license such as the GNU GPL or the Creative Commons BY-SA license, > apparently either not knowing or not caring that is won’t apply to building > hardware (see list of projects below). > > Another solution is to forgo copyleft altogether and just use a permissive > license such as the (modified) BSD license. This allows everybody to use > the provided information in any way they like, without having to keep > modifications or improvements open. > > There even is a hardware-specific non-copyleft license, the Balloon > Licence. The Balloon Licence is a simple MIT-style license. Since it does > not try to apply any restrictions on the manufacturing of hardware (no > copyleft or non-commercial clause), it doesn’t have the problems of other > open hardware licenses. However, since this license is very similar to the > commonly used MIT and (modified) BSD licenses and doesn’t address any new > issues, there seems to be little reason to choose this special license > instead of one of the standard ones. > > What To Do? > ----------- > > As can be seen from the list below, there is a clear tendency of projects > to use standard copyleft (the GPL or the CC BY-SA), protecting the design > information itself but not any physical hardware built on their basis. Does > this mean that projects are willing to live with a limited copyleft, or are > they just unaware of the problem? I’m not so sure… > > In any case, no convincing solutions seem to exist. The TAPR license, the > only license that tries the address the problem of extending copyleft to > the hardware itself, never became very popular—almost nobody outside the > TAPR project seems to be using it. And indeed, its reliance on patent law > makes the license very impractical to use for all but the biggest projects. > > On the other hand, just using permissive licenses (like the Apache projects > and the BSD family do) doesn’t seem to be an attractive option for the > majority of open hardware projects—most prefer to get at least the partial > copyleft protection that standard licenses such as the GPL and CC BY-SA can > give them. > > But, as described above, their copyleft protection is very incomplete in > case of hardware—hardware builders aren’t required to give back their > improvements. In the case of the RONJA project, this difference between > hardware builders not giving back but the project maintainers expecting > them to do so, has already caused tensions that contributed to the downfall > of the project. Whether similar problems will appear in other projects and > weaken the open hardware community, remains to be seen... > > * * * > > Appendix: Project Listing > ------------------------- > > The following projects use standard copyleft licenses: > > * GPL: > > - Bug Labs, modular open source computer hardware (cf. Bug Labs: License) > - Elphel, high performance cameras based on free software and hardware > designs (cf. About Elphel) > - RepRap, an open source fabber (cf. RepRap GPL Licence) > - Sun’s OpenSPARC project, publishes free hardware designs for the > UltraSPARC T1 and T2 processors > - Free Telephony Project > > * CC Attribution-ShareAlike: > > - Arduino (cf. Arduino Hardware) and Freeduino (cf. Freeduino PCB Design > Files), two variants of a free microcontroller board. They are aware > that the CC clauses don’t apply to physical production: “You don’t need > to give attribution on the physical products that you might make with > these files, as copyright in general, and CC2.5 in particular, do not > apply to physical objects.” > - Beagle Board, a free low-cost computer board based on a Texas > Instruments processor > - MultiMachine, a low-cost multi-purpose machine that can be built with > common hand tools > - Openmoko, open source mobile phones (uses BY-SA for CAD Files and > schematics) > > * GNU Free Documentation License: > > - Ronja, optical data transmission (cf. Ronja Copying) > > Projects using a standard share-alike license that prohibits commercial > usage (CC Attribution-Noncommercial-ShareAlike): > > * Ronen Kadushin, free furniture designs > > Projects supporting various Creative Commons license: > > * Open Architecture Network, a repository of architectural designs and > plans; users can choose any CC license, including public domain (cf. OAN > Licensing) > * Thingiverse, a repository of digital designs for physical objects; users > choose either standard copyright or a CC license, GPL and public domain > are also supported (cf. Thingiverse Terms of Services) > * Ponoko, a repository and marketplace for digital fabrication; available > choices are full copyright and Creative Commons licenses (list of > CC-licensed designs) > > Projects using the TAPR Open Hardware License, a share-alike license > designed specifically for hardware which relies on patent rather than > copyright law: > > * TAPR, the community of radio amateurs which developed that license > > Projects dual-licensing between TAPR License and standard copyleft: > > * Open Graphics Project, open source graphics cards; three license > alternatives for its hardware descriptions (schematics and artwork): GPL, > TAPR License, or a commercial proprietary license, cf. OGP FAQ and > Announcement from 7 April 2009. Of course, dual/triple-licensing with > TAPR as one of several options makes the special protections of the TAPR > License void (users can just choose the GPL instead), so this > multi-licensing model seems somewhat pointless. > > Projects using a non-share-alike license specifically developed for > hardware (the Balloon Licence): > > * Balloon Project, another circuit board (only parts of the design are > free, some design files are kept proprietary) > > Projects using a standard non-copyleft license (the BSD license): > > * Fab@Home, another project for building an open source fabber (cf. > Fab@Home: General disclaimer) > > Mixed: > > * OpenCores, develops computer components for CPUs, memory controllers, > peripherals, motherboards etc.; uses a mix of GPL or (preferably) LGPL > and modified BSD license, depending on the preferences of the > contributors (OpenCores FAQ) > > If I have forgotten important projects, add them in a comment and I’ll > update the article. I didn’t try to cover projects that are small or in > early development. Long lists of open hardware projects can be found in the > Wikipedia article on open source hardware, the P2P Foundation’s Product > Hacking page, the Open Innovation Projects site, the GOSH List of Open > Hardware Projects and the GOSH List of Open Hardware Organizations. > > > Best regards > Christian > _________________________________ Web-Site: http://www.oekonux.org/ Organization: http://www.oekonux.de/projekt/ Contact: [email protected]