Re: First draft of "OROCOS II" proposal...
| Newsgroups | gmane.science.robotics.orocos.user |
|---|---|
| Message-ID | <Pine.LNX.4.44.0306222055570.14341-100000@srv04.mech.kuleuven.ac.be> |
On Sun, 22 Jun 2003 [email protected] wrote: > On Sun, Jun 22, 2003 at 08:03:46PM +0200, [email protected] wrote: > > But it might be important in particular to consider how HARD real-time > > graphics can be handled in a fashion similar to what is done for > > example in QNX where the graphics is supposed to be real-time. > > May I ask what hard realtime graphics should be good for? I mean, the > human looking at the screen is not hard realtime in terms of machine > response times, so I don't see any application for such a beast. > Of course you are right, strictly speaking. But my impression is that "real-time graphics" means: give response of putting data on the screen a higher priority than loosing data. In other words, in real-time graphing you don't mind having some missing data from time to time, as long as you get the data "as fast as possible". Herman -- K.U.Leuven, Mechanical Engineering, Robotics Research Group <http://people.mech.kuleuven.ac.be/~bruyninc> Tel: +32 16 322480