Re: First draft of "OROCOS II" proposal...

[email protected]
Newsgroups gmane.science.robotics.orocos.user
Message-ID <Pine.LNX.4.44.0306222055570.14341-100000@srv04.mech.kuleuven.ac.be>
On Sun, 22 Jun 2003 [email protected] wrote:

> On Sun, Jun 22, 2003 at 08:03:46PM +0200, [email protected] wrote:
> > But it might be important in particular to consider how HARD real-time 
> > graphics can be handled in a fashion similar to what is done for 
> > example in QNX where the graphics is supposed to be real-time.
> 
> May I ask what hard realtime graphics should be good for? I mean, the
> human looking at the screen is not hard realtime in terms of machine
> response times, so I don't see any application for such a beast. 
> 
Of course you are right, strictly speaking. But my impression is that
"real-time graphics" means: give response of putting data on the
screen a higher priority than loosing data. In other words, in
real-time graphing you don't mind having some missing data from time
to time, as long as you get the data "as fast as possible".

Herman

-- 
  K.U.Leuven, Mechanical Engineering, Robotics Research Group
<http://people.mech.kuleuven.ac.be/~bruyninc> Tel: +32 16 322480
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