Re: First draft of "OROCOS II" proposal...
Stefano Caselli <[email protected]>
| Newsgroups | gmane.science.robotics.orocos.user |
|---|---|
| Organization | University of Parma |
| Message-ID | <[email protected]> |
I think that I can take all your arguments. The bottom line of your position is that there must be high quality in design. [...] > So, the project has a core which is responsible for design. That will > be as open as possible can. The same thing was/is true for Orocos-I, > but this experience proves that I am right: the amount of feedback on > all the design issues that have been posted on the orocos mailinglist > (not just by Leuven, Stockholm or Toulouse, but also by others such as > Ulm) has generated _negligable_ feedback... > [...] > 2- "One cannot code from the ground up in bazaar style" >> "One can test, debug and improve in bazaar style, but it would be >> very hard to originate a project in bazaar mode. Linus didn't try >> it. Your nascent developer community needs to have something >> runnable and testable to play with." > > And the step before that is even more indispensable: good design. > > The controls field is now sufficiently mature that these designs are > not revolutionary: there are tons of systems that work already, and > that work fine. The project's goals are: to learn from these successes, > to decouple generic stuff from application-dependent things, to refactor > existing solutions, and to add new designs where needed. I have a concluding remark. You maintain that this can only be achieved by (requoting): > a core which is responsible for design. Now the question is: how long will the design workpackages last? Will they release early and often, so as to enable community development? Stefano -- Stefano Caselli Dipartimento di Ingegneria dell'Informazione University of Parma