Re: Streamlining the OpenGL visualisation work...
Herman Bruyninckx <[email protected]>
| Newsgroups | gmane.science.robotics.orocos.user |
|---|---|
| Message-ID | <Pine.LNX.4.44.0310271959390.16138-100000@srv04.mech.kuleuven.ac.be> |
On Mon, 27 Oct 2003, Leopold Palomo Avellaneda wrote: [...] > > That is, OI is good for simulating things that you calculate somehwere > > else, but it's not easy to use OI itself to program in, to build robot > > models, etc. > > I don't agree. OI is very easy to program. You can do very complex this very > easy. Howeber, it's a bit complicate to understand how it works. But it's a > question about graphics, not OI itself. > OK, good to hear that I am wrong about OI :-) But why do I see so many projects that use OI intensively, for two-way GUI interaction? Herman -- K.U.Leuven, Mechanical Engineering, Robotics Research Group <http://people.mech.kuleuven.ac.be/~bruyninc> Tel: +32 16 322480