Re: Haptics in Orocos

Leopold Palomo Avellaneda <[email protected]> Thu, 2 Feb 2006 11:35:44 +0100
Newsgroups gmane.science.robotics.orocos.user
Message-ID <[email protected]>
Maybe it could be interesting, but you could look:

http://www.chai3d.org/overview.html

Regards,

Leo


A Dijous 02 Febrer 2006 11:21, Herman Bruyninckx va escriure:
> On Thu, 2 Feb 2006, Maurizio de Pascale wrote:
>
> [...]
>
> > So my questions are:
> > Does Orocos contains code to use some of these devices without using
> > directly their native API (thinking to a sort of a common interface
> > wrapped around their APIs)?
>
> No.
>
> > Does Orocos contains code to "build" the high-level access on top of
> > low-level access to raw encoders/motors (as your previous reply
> > suggests)?
>
> Of course: encoders and motors are essential parts of any motion control
> system, so Orocos has a device-neutral API for both.
>
> The main issue, as ever, remains: having driver implementations that
> provide the functionality for these device-neutral APIs. And in the case of
> the Phantom (or other such devices), no drivers are available for the
> moment in Orocos.
>
> Herman
>
> --
>    K.U.Leuven, Mechanical Eng.,  Mechatronics & Robotics Research Group
>      <http://people.mech.kuleuven.be/~bruyninc> Tel: +32 16 322480
>
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