[ playerstage-Patches-2962513 ] Player SVN trunk: new searchpattern blobfinder driver
"SourceForge.net" <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
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Patches item #2962513, was opened at 2010-03-03 11:42 Message generated for change (Tracker Item Submitted) made by newchief You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=433166&aid=2962513&group_id=42445 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Player Group: Release-3.0 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Paul Osmialowski (newchief) Assigned to: Brian Gerkey (gerkey) Summary: Player SVN trunk: new searchpattern blobfinder driver Initial Comment: This patch adds something that I worked out many years ago but still it is nice piece of work. It can look on the camera image for patterns given like these two: patterns ["(0x00ff0000 (black (white (black) (black (white)))))" "(0x0000ff00 (black (white) (white (black))))"] Each s-expression (LISP-style list) describes how black and white blobs on camera image are related (for example one white blob contains two black blobs). Shape, size and position of searched patterns are not a matter here (actually, minimal size of a region is a property value that can be increased to eliminate noise). Before processing, camera image is thresholded so it searches all black and white (0 vs 255) image. This patch contains example config file and example postscript file with two example shapes that should be easily found by patterns given in example config file. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=433166&aid=2962513&group_id=42445 ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev