Re: playerstage
Paul Osmialowski <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <[email protected]> |
Guys, As time goes by, I have more and more mixed feelings about it. Ideas presented here http://vlab.pjwstk.edu.pl/?title=Vpconf (visual, easy to use configurator) shows that Player needs more higher-level infrastructure that AFAIK ROS already have. So all we're trying to do is to make Player yet another ROS. Why should we not just join both projects and make Player part of ROS instead? (I guess there's no point in that, as ROS on the lower level has taken some code from Player). As Rich stated, 'the people on this list are quite busy with other things'. That's true and as I can see, because of that Player projects makes no significant progress anymore. If ROS gained most of the robotics developers, I wonder if we should join them instead of working on a project that has no clear future. Cheers, Paul On Sun, 20 Jun 2010, Mohammed Rashad wrote: > Dear Sir, > First of all Thanks for the post. I had send many mail to ML because i hadnt read the guidlines of sending the message. now i understand my fault and promise that will never repeat this. > > > will you please send me that link which Paul > Osmialowski had send to wiki. Right now I am hacking playerstage code; after successful hacks i do start developement. > > Once again sorry for sending bulk email to MailingList > > Thanks > -- > Rashad > > > > > ________________________________ > From: Rich Mattes <[email protected]> > To: [email protected] > Sent: Mon, June 21, 2010 10:21:54 AM > Subject: Re: [Playerstage-developers] playerstage > > I don't think Captain Bedsock meant to be offensive. He's simply > saying that most of the people on this list are quite busy with other > things (research, projects, etc.) and don't have the time to guide you > through a project every step of the way. Nobody is questioning your > abilities or dedication, but this is your fifth or sixth email asking > the list for guidance. Several of us have already sent you ideas and > links (I know i sent you a large list of things in Player that could be > improved, and links that tell you how to contribute changes.) Further, > sending the same exact email more than once is bad form and tends to > irritate people, as outlined in http://playerstage.sourceforge.net/wiki/Getting_help#Guidelines_for_mailing_list_messages > > > In this case, the lack of replies to your message probably indicates > that nobody objects to your idea, so you should go ahead and get > started, and report back when you've made progress to see if anyone has > any feedback. The visual configurator is also something Paul > Osmialowski is looking at, he's sent a link to a wiki page with his > thoughts on it so far. If that's what you're interested in working on, > you should join that conversation and provide feedback on what he's got > so far. > > Rich > > On 06/20/2010 05:05 AM, Mohammed Rashad wrote: >> >> Does >> robotistics can only do with playerstage?. As a capable programmer cant >> i contribute to playerstage?. >>> I am currently hacking playerstage code. after some suceesfull hacks I >> will start coding of modeller as i told before >>> May I expect the help and support from playerstage developers as for >> any other opensource projects. >> >>> waiting for reply from other devs >> >> >> -- >>> Rashad >> >> >> >> >> >> > ________________________________ > From: >Captain Bedsock <[email protected]> >> To: [email protected] >> Sent: Thu, June 17, >> 2010 11:31:48 PM >> Subject: Re: >> [Playerstage-developers] gui for playerstage >> >>> Hi. You should know that many young, inexperienced programmers want to >>> do ambitious things but aren't ready for it, that is, they need lots >>> of hand-holding. And also, typically, unfortunately, they flake out; >> that >>> is they don't finish; the work proves too hard for the momentary >> enthusiasm. >>> So people ignore them. Your current interaction >>> with the list makes you look like this. If you're a capable programmer >>> you can figure the code out yourself. And if you're just working toward >> being >>> a capable programmer, well, working at figuring the code out will be >> good >>> experience, a working programmer will spend a lot of his time figuring >> out >>> code that's new to him anyway. But the thing is, the >> player/stage/gazebo devs >>> are roboticists, interested in robots, the code is just a tool, so >> spending >>> time helping someone with the code as opposed to robotics is very >> secondary. >> >>> Your idea of a modeller probably isn't bad, but then, it's pretty >>> self-contained. >>> So just do it; all the information, the files are there. If you >>> contribute something >>> without hand-holding, they may be more inclined to give you some time, >> should >>> you need it at that later date. >> >>>> From: Mohammed Rashad <[email protected]> >>>> Date: Thu, Jun 17, 2010 at 11:25 AM >>>> Subject: [Playerstage-developers] gui for playerstage >>>> To: [email protected] >>>> >>>> I already send this mail to list and didnt get any response >> from >>>> the list . Maybe my mail have gone to spam folder. So I am sending >>>> this again! >>>> >>>> Hi playerstage developers, >>>> I am planning to contribue on gui part of playerstage. But dont >> know >>>> where to start. please anyone provide me how to start contributing >> to >>>> gui of playerstage project. >>>> >>>> I had some ideas to share with you all. >>>> 1. When playerstage start a default gui is loaded for loading >> world file. >>>> 2. Create / design world files graphically. >>>> A toolbox should be displayed on left pane including >>>> drivers,camera,sensors etc. >>>> Users can drag sensors and other grapically and place them >> on >>>> the worksheet and compile to make world files >>>> An example of gui modeler http://grass.osgeo.org/wiki/WxGUI_Modeler >>>> another example is pcb designers something like tina design >>>> suite or ORCA >>>> http://www.electronics-lab.com/downloads/schematic/004/screeshoot.html >>>> This displays toolbar on top and users drag item on the >>>> mainwindow and finally print the required PCB >>>> >>>> It will be nice if playerstage have such a user interface for >> creating >>>> world files. >>>> After building this new gui interface we can also plan for another >> for >>>> creating custom drivers graphically(after the first interface). >>>> >>>> I need some starting point for this development. If you all like my >>>> idea and playerstage needs such an interface, please support me >>>> If anyone is unclear about this idea please send me an email. we >> can >>>> discuss on any irc channel!. >> >> >> >> ------------------------------------------------------------------------------ >> ThinkGeek and WIRED's GeekDad team up for the Ultimate >> GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the >> lucky parental unit. See the prize list and enter to win: >> http://p.sf.net/sfu/thinkgeek-promo >> >> _______________________________________________ >> Playerstage-developers mailing list >> [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-developers > > > > ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo