Re: Dynamic Map
Keith Brawner <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <[email protected]> |
Tuna Toksoz wrote: > > Map dynamicity is something that may change how you interpret things. It > is > also a bit complex. > Making a stage driver to represent dynamic maps might be a bit easier, but > how are you going to get this info on real robot? Are you going to use > laser, sonar? or do you have a vicon-like system? > > You may use simulation proxy to get data about dynamic obstacles on stage, > and write your own driver, it shouldn't be that hard. > I am having a similar issue. However, in my instance the 'dynamic objects' in the map are other robots (real). It is my theory that robot localization would be significantly improved with the input of other robot positions to the map. What kind of driver would you recommend developing (modifications to map and/or localize driver, modifications to LocalizeProxy and/or MapProxy, new driver)? Data route/explanation: 1 - Robot(does localization) -> CustomProgram (uses information to tell robots where to move) -> Stage (updates map with a 'simulated' robot position for visualization purposes) Stage and/or playernav have the position of all of the robots, but the robots do not know about each other when they attempt to localize, and I am looking for a way to pass this data to them. I am willing to provide (or accept) code when complete. -- View this message in context: http://old.nabble.com/Dynamic-Map-tp28915915p28950781.html Sent from the playerstage-developers mailing list archive at Nabble.com. ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo